Author Topic: Alternate original seven faction mod  (Read 159305 times)

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Offline Dio

Re: Alternate original seven faction mod
« Reply #885 on: April 28, 2014, 02:27:43 AM »
Thanks, Nexii :). I am glad someone else took an interest in my attempts at modifing the original seven factions. I have limited the bonuses because I want them to be playable in both SMAC and SMAX. Suggestions and comments from people playtesting them is encouraged and welcome.

A more recent look at the factions:

Gaians:
SOCIAL, +PLANET, SOCIAL, -GROWTH, SOCIAL, +EFFIC, SOCIAL, --POLICE, FUNGNUTRIENT, 1,
FUNGMINERALS, -1, PSI, 25, TERRAFORM, 0,

Keepers:
VOTES, 2, TALENT, 4, FUNGENERGY, 1,  SOCIAL, -MORALE, FUNGNUTRIENT, -1, IMMUNITY, SUPPORT, POPULATION, -2, HURRY, 125,

Morgan:
SOCIAL, +ECONOMY, SOCIAL, -SUPPORT, SOCIAL, -EFFIC, COMMERCE, 1, HURRY, 75, ENERGY, 100, INTEREST, 3, POPULATION, 3,

Archons:
TECH, 2, SOCIAL, +RESEARCH, SOCIAL, -PROBE, SHARETECH, 3, TECHCOST, 90, RESEARCH, 2, DRONE, 4, MORALE, -1

Spartans:
SOCIAL, +MORALE, SOCIAL, -INDUSTRY, SOCIAL, +PROBE, SOCIAL, -PLANET, ROBUST, EFFIC, UNIT, 11, FREEPROTO, 0, TECHCOST, 125,

Conclave:
SOCIAL, ++GROWTH, SOCIAL, +SUPPORT, SOCIAL, --RESEARCH, FUNGMINERALS, 1, FUNGENERGY, -1, FANATIC, 0, MINDCONTROL, 0, RESEARCH, -1,

Labyrinth:
SOCIAL, +INDUSTRY, SOCIAL, +POLICE, SOCIAL, ---ECONOMY, FACILITY, 4, IMPUNITY, Police State, PENALTY, Fundamentalist, MORALE, 0, COMMERCE, -2, INTEREST, -3,

Offline Nexii

Re: Alternate original seven faction mod
« Reply #886 on: April 28, 2014, 06:37:57 AM »
Are you looking more for thematic feedback or balance? 

Comparing against each other I would boost Gaia and Labyrinth a bit.  -2 POL is really crippling on Transcend to start the game.  Later on it isn't so bad.

Similarly -3 ECON is really crippling to start for Labyrinth.  See my SE set - Planned - I gave it +2 IND, +1 SUP, -3 ECON, -1 EFFIC and even that only sort of counters how terrible it is early super early.  In fact, it makes Yang rely on RNG to get any energy early game.  Since he doesn't start with Centauri Ecology you end up having 0 energy until you discover a monolith or river.

The rest are fairly close - would say Morgan is the most powerful.  Keepers and Archons are pretty good, though not quite as good as Morgan.  Spartans and Conclave somewhat below the others mentioned aside from Gaia and Labyrinth.  So I would rank the tier list like this

1 - Morgan
2 - Keepers, Archons
3 - Spartans, Conclave
4 - Gaians, Labyrinth

Offline ete

Re: Alternate original seven faction mod
« Reply #887 on: April 28, 2014, 03:58:13 PM »
@Dio, did you see/have any comments on my balance suggestions from the previous page? If you want I can do another on these new pages.

Offline Dio

Re: Alternate original seven faction mod
« Reply #888 on: May 07, 2014, 03:43:07 AM »
Here is a logo variation I decided to make on a whim that is pretty much identical to the Morgan logo shown in the new icons.pcx.

Offline Dio

Re: Alternate original seven faction mod
« Reply #889 on: May 07, 2014, 04:24:55 AM »
Believe and gaian logos.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #890 on: May 07, 2014, 04:32:14 AM »
That Gaian logo looks very smart and crisp.


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Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #891 on: May 07, 2014, 04:34:55 AM »
It really does. ;b;

Offline Dio

Re: Alternate original seven faction mod
« Reply #892 on: May 07, 2014, 04:54:39 PM »
What are your thoughts on this hive logo? Could it fit the character of the faction or leader?

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #893 on: May 07, 2014, 05:52:51 PM »
It sorta says Big Yang is Watching, so yeah...

Offline Dio

Re: Alternate original seven faction mod
« Reply #894 on: May 10, 2014, 12:13:54 AM »
University/Archon logo. Any comments, suggestions, comparisions, etc.?

Offline Geo

Re: Alternate original seven faction mod
« Reply #895 on: May 10, 2014, 08:36:16 PM »
Ah, the Archon logo in reverse color like it shows on the diplomacy landscape. ;b;

Offline Dio

Re: Alternate original seven faction mod
« Reply #896 on: May 11, 2014, 04:53:35 PM »
Spartan Logo.

Offline Dio

Re: Alternate original seven faction mod
« Reply #897 on: May 23, 2014, 02:45:59 AM »
Revised Morgan Logo.

Offline Geo

Re: Alternate original seven faction mod
« Reply #898 on: May 23, 2014, 03:42:09 PM »
The blue doesn't swing it for me.

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #899 on: May 23, 2014, 04:10:24 PM »
Green?

 

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