Author Topic: Alternate original seven faction mod  (Read 158684 times)

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Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #810 on: October 31, 2013, 08:57:13 PM »
I like it so far.

Offline Dio

Re: Alternate original seven faction mod
« Reply #811 on: November 01, 2013, 12:31:15 AM »
Finished morgan size 4 base. I mean finished if most other people like it. I even shadowed the second tower where the first one might cast a shadow onto it.
Edit: Fixed a single line of color that was off. I will not accept such an offense to the eyes.
Also, now that I have fairly complete version of it, do you like the coloring?
« Last Edit: November 01, 2013, 12:47:50 AM by Dio »

Offline Dio

Re: Alternate original seven faction mod
« Reply #812 on: November 01, 2013, 01:18:34 AM »
Slighlt update for the undefended version and I have just finished a defended version. Do you like them?
P.S.: Morgan defends his bases with money. :)
« Last Edit: November 01, 2013, 01:42:38 AM by Dio »

Offline Dio

Re: Alternate original seven faction mod
« Reply #813 on: November 01, 2013, 02:02:37 AM »
 ;grrr Does anyone have some solutions to this cutoff problem? Why did they make the base frames so large and then have the game cut off portions of it? It makes no sense and leaves me feeling frustrated and fed up with it! :mad:

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #814 on: November 01, 2013, 02:28:40 AM »
I don't know about the cut-off problem.

You've done well with the shading - except that it's turned the wrong way on the domes...

Offline Dio

Re: Alternate original seven faction mod
« Reply #815 on: November 01, 2013, 03:49:07 AM »
Okay... Here is what it looks like with the cutoff problem resolved....

Offline Dio

Re: Alternate original seven faction mod
« Reply #816 on: November 01, 2013, 03:50:15 AM »
Since they are so short, I was thinking of adding something in the space between them. Do you have any suggestions?

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #817 on: November 01, 2013, 03:51:21 AM »
Nothing springs to mind.

Offline Geo

Re: Alternate original seven faction mod
« Reply #818 on: November 01, 2013, 11:35:22 AM »
Since they are so short, I was thinking of adding something in the space between them. Do you have any suggestions?

Something that generates energy! (wind turbines, solar panel array,...)

Offline ariete

Re: Alternate original seven faction mod
« Reply #819 on: November 01, 2013, 12:10:38 PM »
a depot or any other industrial structure like a chimney, or a signal of majesty and wealth like a small thin tower or obelisk

Dio, have you removed morgan logos on the main structure or you think to restore them?? i'd liked the main structure of each faction with their own logos

Offline ariete

Re: Alternate original seven faction mod
« Reply #820 on: November 01, 2013, 12:13:47 PM »
about cut-off problem, you should have a certain margin above, below and to the sides, to have all elements visible. the base must remain centred. for bases stage 3 and 4, you should stay a little smaller rather than what you can see on original facs bases.

instead that problem of trasparency could occure if you don't use a clean default.pcx file. let's try to copy your work into a new default.pcx.
you use purple or pink as background??

(i remember this when i made my custom bases so i hope to remember right)

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #821 on: November 01, 2013, 02:50:36 PM »
That's a good point about logos - Morgan puts his name on everything.

Offline Dio

Re: Alternate original seven faction mod
« Reply #822 on: November 01, 2013, 08:07:39 PM »
Okay, right now I am testing which base  sets will need to be changed so that they do not suffer from the cut off effect. First, sorry I went off yesterday, it just irritated me that circular structures can be very hard to make correctly in such cramped spaces and that so much of the towers were cutoff. Second, how does the gaian size four base look assembled? I realize the roots will be partly cut off on the base screen but that does not worry me.

Offline Dio

Re: Alternate original seven faction mod
« Reply #823 on: November 01, 2013, 08:13:49 PM »
In addition, I have a mostly complete re work of the Spartan size four base. I made it look less like a pyrmaid and more like something else... Also, it will not suffer from the cutoff effect...

Offline ariete

Re: Alternate original seven faction mod
« Reply #824 on: November 02, 2013, 09:44:56 AM »
i feel good your gaian assembled base, to avoid the cut off on the roots try to lightly tighten everything because it can stay whole in the square.

 

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