Author Topic: Alternate original seven faction mod  (Read 159422 times)

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Offline Dio

Re: Alternate original seven faction mod
« Reply #795 on: October 26, 2013, 05:31:22 PM »
Do you like this wall? If you like the height and such, then I will apply barbed wire or something to the wall.

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #796 on: October 26, 2013, 05:32:24 PM »
Yeah.

Offline Dio

Re: Alternate original seven faction mod
« Reply #797 on: October 26, 2013, 05:51:52 PM »
I was thinking that since the Spartans are gun happy, I should apply gun turrets to the top the of the wall.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #798 on: October 26, 2013, 07:36:38 PM »
Even just having gun emplacements inside the wall poking through gunports and other things could do the trick.


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Offline Dio

Re: Alternate original seven faction mod
« Reply #799 on: October 26, 2013, 10:14:01 PM »
Even just having gun emplacements inside the wall poking through gunports and other things could do the trick.

That is an even better idea and I will make it happen.

Also, I have done a prototype for the tachyon fields which outlines the base structures in yellow. I think this is the most realistic way because it would represent the conduits that the tachyon field would come from. Lastly, I will add a structure that the tachyon field is intially generated in and is connected to all the conduits (yellow lines). The two factors I took into consideration when making this where: (a) where does the shield originate from and how could sabtoge destroy it and (b) does it cover the base from all directions?

What are your thoughts on this topic and do you like or dislike my prototype design?

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #800 on: October 26, 2013, 10:16:41 PM »
I approve.

Offline Dio

Re: Alternate original seven faction mod
« Reply #801 on: October 27, 2013, 02:24:49 AM »
After much work, I would like to present a , in my opinion, very well shaded base that can be disassembled into all four sizes without any additional coloring. What is your opinion and thoughts on it?

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Re: Alternate original seven faction mod
« Reply #802 on: October 27, 2013, 02:26:15 AM »
Looks good.  How's it look in the game?

Offline Dio

Re: Alternate original seven faction mod
« Reply #803 on: October 27, 2013, 02:31:44 AM »
Here is a screenshot of it. I think I might do just a touch of recoloring on the topmost structure.

Offline Dio

Re: Alternate original seven faction mod
« Reply #804 on: October 27, 2013, 02:45:48 AM »
Touched up version.

Offline Dio

Re: Alternate original seven faction mod
« Reply #805 on: October 27, 2013, 02:49:26 AM »
Also, please note that I shaded this pixel by pixel with a pencil tool and multiple shades of colors from the palette pcx file. It was alot harder than I thought.

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Re: Alternate original seven faction mod
« Reply #806 on: October 27, 2013, 03:13:21 AM »
Yeah, shading isn't always easy.  (A lot is two words.)

Offline Geo

Re: Alternate original seven faction mod
« Reply #807 on: October 27, 2013, 06:58:24 AM »
It fifs well with the games' coloring.

Offline ariete

Re: Alternate original seven faction mod
« Reply #808 on: October 27, 2013, 12:34:38 PM »
if in game some kind of base results too light (maybe these browns in spartan bases), just a touch rebalancing to a higher level of darkness, simple to do without demanding upheavals.

Offline Dio

Re: Alternate original seven faction mod
« Reply #809 on: October 31, 2013, 08:33:49 PM »
What are your thoughts on this as of yet unfinished version of a morgan base?

 

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