Author Topic: Alternate original seven faction mod  (Read 158776 times)

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Re: Alternate original seven faction mod
« Reply #585 on: September 27, 2013, 10:03:05 PM »
I think your bases still trend too small.  Size one ought to be at least 3/4 the size of a scout, y'know?

Offline Dio

Re: Alternate original seven faction mod
« Reply #586 on: September 27, 2013, 11:17:48 PM »
Does that mean you think I should re-do them :(.

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Re: Alternate original seven faction mod
« Reply #587 on: September 27, 2013, 11:23:10 PM »
Dunno.  Too small is too small, and where your stage four is already big enough that the shields have trouble fitting around, that's a problem with stage two and three, too.  Where there's room for a bigger stage four, you only need to make one more base...

Part of your problem is that your bases tend to be wider than tall...

Offline Dio

Re: Alternate original seven faction mod
« Reply #588 on: September 27, 2013, 11:24:58 PM »
One thing I am trying to avoid is having the base parts spill outside the base defenses.

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Re: Alternate original seven faction mod
« Reply #589 on: September 27, 2013, 11:28:21 PM »
That's why the designers at Firaxis tended to go tall single structure...

(Be sure you caught my edit on the last.)

Offline Dio

Re: Alternate original seven faction mod
« Reply #590 on: September 27, 2013, 11:37:36 PM »
Is it such a bad thing to do something differently? That is why I am doing this mod. For example, if you look at, say the prerealease gaian bases, you will notice that they all of the main structures in the final version are already present. That is why my bases tend to be wider than taller is because I want to include most of the major structures from a diplomacy landscape without it spilling outside the defenses. This spilling effect happened on every single officially released faction base from Firaxis and it never made sense to me why they would design them that way.

Offline Dio

Re: Alternate original seven faction mod
« Reply #591 on: September 27, 2013, 11:39:03 PM »
In addition, in my more recent works I have been doing my best to try and fill out most of the space within the base defense perimeters.

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Re: Alternate original seven faction mod
« Reply #592 on: September 27, 2013, 11:52:35 PM »
Oh, I get what you're doing and why - I'm just discussing the good and bad of the design decisions you're making.  Realism tells us that buildings are rarely taller than they are wide, a few centers of big cities aside, but that realism is somewhat problematic for making giant arcologies work in AC.  They really ought to tend MUCH wider, but the space available in the .pcx makes that impossible.

It's possible that your tiny stage ones are for the best, in the end...

Offline Dio

Re: Alternate original seven faction mod
« Reply #593 on: September 28, 2013, 02:19:00 AM »
Oh, I get what you're doing and why - I'm just discussing the good and bad of the design decisions you're making.  Realism tells us that buildings are rarely taller than they are wide, a few centers of big cities aside, but that realism is somewhat problematic for making giant arcologies work in AC.  They really ought to tend MUCH wider, but the space available in the .pcx makes that impossible.

It's possible that your tiny stage ones are for the best, in the end...
How is this for the right size?

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Re: Alternate original seven faction mod
« Reply #594 on: September 28, 2013, 02:23:34 AM »
Way too big for stage one.  :P 

Will the shields fit around that?

Offline Dio

Re: Alternate original seven faction mod
« Reply #595 on: September 28, 2013, 02:32:22 AM »
Yes they would, if someone (*cough BUncle cough*) had made the generic human shields the right dimensions for each base size per the original bases. I will make the needed adjustments.

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Re: Alternate original seven faction mod
« Reply #596 on: September 28, 2013, 03:06:20 AM »
Hey - NO REFUNDS.  Pay me for my work if you're going to both use it and carp.   :P 

There's no way to make a one size fits all shield set, and the originals are not all the same size and shape.

Offline Dio

Re: Alternate original seven faction mod
« Reply #597 on: September 28, 2013, 03:51:48 AM »
Oh really ::)? How is this for a size four base?

Offline Dio

Re: Alternate original seven faction mod
« Reply #598 on: September 28, 2013, 03:57:03 AM »
Hmm interesting, in the officially released gaian bases they only have threetree structure things while in there diplomacy landscape and pre release bases clearly show four structures. Good thing I plan on re-doing it...

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Re: Alternate original seven faction mod
« Reply #599 on: September 28, 2013, 04:03:57 AM »
Oh really ::)? How is this for a size four base?

As a size four base, it's terrible unless it's an invisible base.

As shields for a size four, that depends on the size and shape of the base, doesn't it? :D

 

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