Author Topic: Alternate original seven faction mod  (Read 158649 times)

0 Members and 2 Guests are viewing this topic.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #495 on: September 19, 2013, 12:21:09 AM »
Looking good so far... I can't quite put it/see exactly but the central structure of the Labyrinth base is somehow miscoloured.... other then that things are looking solid. I'll have to look at it in greater detail to tell you.


"The chains of slavery are not eternal."

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49270
  • €438
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alternate original seven faction mod
« Reply #496 on: September 19, 2013, 12:33:06 AM »
Maybe put a little blue back into the dome?

Offline Dio

Re: Alternate original seven faction mod
« Reply #497 on: September 19, 2013, 02:24:42 AM »
How is this? Also base size 2.

Edit: Put it on a black blackground.

Offline Dio

Re: Alternate original seven faction mod
« Reply #498 on: September 19, 2013, 03:28:45 AM »
What do you think I should do as the size four special feature for the Hive bases?

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #499 on: September 19, 2013, 03:35:55 AM »
I'm almost tempted is to suggest that size 2 should increase in size a tad, be your size 4, and then slowly remove structures until you just get to the hatch. Up to you though, I just think it'd be too cluttered it there was more.


"The chains of slavery are not eternal."

Offline Dio

Re: Alternate original seven faction mod
« Reply #500 on: September 19, 2013, 03:51:27 AM »
I'm almost tempted is to suggest that size 2 should increase in size a tad, be your size 4, and then slowly remove structures until you just get to the hatch. Up to you though, I just think it'd be too cluttered it there was more.
I will take it into consideration but I would like you to first take a look at the size 3 base.

Edit: Shaded the structure on the far right.

Offline Dio

Re: Alternate original seven faction mod
« Reply #501 on: September 19, 2013, 03:36:56 PM »
I still need some ideas for a special feature of the size 4 hive bases.

Examples of a special feature from the SMAC bases include: the peacekeeping logo on the front of there base, the inclusion of lights on the spartan bases, etc.

Offline Geo

Re: Alternate original seven faction mod
« Reply #502 on: September 19, 2013, 03:55:43 PM »
Examples of a special feature from the SMAC bases include: the peacekeeping logo on the front of there base, the inclusion of lights on the spartan bases, etc.

Satellite dish with a (dark) cable running from the stand/pylon into one of those 'pits'.

Offline Dio

Re: Alternate original seven faction mod
« Reply #503 on: September 19, 2013, 03:58:55 PM »
Examples of a special feature from the SMAC bases include: the peacekeeping logo on the front of there base, the inclusion of lights on the spartan bases, etc.

Satellite dish with a (dark) cable running from the stand/pylon into one of those 'pits'.

Good idea Geo ;). Also, if you want to get a better view of what they are, go take a look at the hive diplomacy landscape. As a matter of fact, do that for any of these bases and  you will get a better view of them. :D They are my sources of inspiration since I know they were created before the officially released faction bases that Firaxis created.

Offline Dio

Re: Alternate original seven faction mod
« Reply #504 on: September 19, 2013, 07:39:00 PM »
Here is the new size 1 hive base. I plan to have the holes be enlarged with each additional base size and to add one sensor array and associated structure per base level past 1. At size three I will also add the second structure for the holes with associated tubes.

Offline Dio

Re: Alternate original seven faction mod
« Reply #505 on: September 19, 2013, 08:31:41 PM »
What do you think so far? Base sizes 1 and 2.
« Last Edit: September 19, 2013, 08:46:53 PM by Dio »

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49270
  • €438
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alternate original seven faction mod
« Reply #506 on: September 19, 2013, 08:37:48 PM »
Nice.

Offline Dio

Re: Alternate original seven faction mod
« Reply #507 on: September 19, 2013, 10:39:27 PM »
Refined versions of Hive bases sizes 1, 2, and 3. Do you like them?

Offline Dio

Re: Alternate original seven faction mod
« Reply #508 on: September 19, 2013, 10:56:29 PM »
Added shadowing to the size 3 hive base!

Offline Dio

Re: Alternate original seven faction mod
« Reply #509 on: September 19, 2013, 11:21:45 PM »
Slightly improved size three. Also finished adding shadows to it. I hope these bases have a low enought profile to satisfy JarlWolf :).

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

I saw the alien phalanx coming toward us, and I calmed my mind as Kri'lan had taught me. And what I saw next to the phalanx was a shadow regiment, half-formed from the resonance around them. I cursed the aliens... with power like that, each one could fight as many, and I thanked Planet for sending us the betrayer.
~Prophet Cha Dawn 'The Betrayer and I'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 38.

[Show Queries]