Author Topic: Alternate original seven faction mod  (Read 159384 times)

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Offline Dio

Re: Alternate original seven faction mod
« Reply #465 on: September 17, 2013, 04:16:53 PM »
How does this look? I needed to resize the dome so that it was a better fit for a size 1 base.

Offline Dio

Re: Alternate original seven faction mod
« Reply #466 on: September 17, 2013, 04:22:33 PM »
A slighlty altered version with an added tube.

Offline Geo

Re: Alternate original seven faction mod
« Reply #467 on: September 17, 2013, 05:36:41 PM »
Ah, with a black background I see the tube.
Second one is better.  ;b;

Offline Dio

Re: Alternate original seven faction mod
« Reply #468 on: September 18, 2013, 02:44:42 AM »
I just realized there is some kind of strange machine in front of the sensor array on the hive diplomacy landscape ???.

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Re: Alternate original seven faction mod
« Reply #469 on: September 18, 2013, 03:00:40 AM »
Part of the sensor array, no doubt.  Or the air conditioning.  Or one of a million other things a buried city might need poking out ont the surface.

Offline Dio

Re: Alternate original seven faction mod
« Reply #470 on: September 18, 2013, 03:03:14 AM »
Actually, I have ruled out the sensor array because their shadows are seperate from one another.

Offline Dio

Re: Alternate original seven faction mod
« Reply #471 on: September 18, 2013, 03:06:32 AM »
Here is my most recent verison of the base.

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Re: Alternate original seven faction mod
« Reply #472 on: September 18, 2013, 03:10:22 AM »
Snazzy.

Offline Dio

Re: Alternate original seven faction mod
« Reply #473 on: September 18, 2013, 03:31:36 AM »
Here is a image of it on the world map. Do you like it, think it needs improvement, or is it horrible and should be completely re-done?

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Re: Alternate original seven faction mod
« Reply #474 on: September 18, 2013, 03:39:12 AM »
I think it's too bright.  Turn down the bright level 10-20%.  Possibly the color saturation.

Offline Dio

Re: Alternate original seven faction mod
« Reply #475 on: September 18, 2013, 03:42:43 AM »
Since starting this, I can now appreciate how difficult it must have been for the artists to create diplomacy landscapes that look good using such a limited palette of colors :).

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Re: Alternate original seven faction mod
« Reply #476 on: September 18, 2013, 03:45:05 AM »
Yeah; that palette can really be a girldog.

Offline Dio

Re: Alternate original seven faction mod
« Reply #477 on: September 18, 2013, 03:55:15 AM »
How is this? I have shaded them using colors that available in the pallete and so it will not look as good as just using colors in GIMP. Also, I think I toned it down as you suggested.

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Re: Alternate original seven faction mod
« Reply #478 on: September 18, 2013, 03:59:32 AM »
That should be better.  Does it stick out less on the map?

Offline Dio

Re: Alternate original seven faction mod
« Reply #479 on: September 18, 2013, 04:00:38 AM »
Let me look and I will post a screen image.

 

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