Author Topic: Alternate original seven faction mod  (Read 159147 times)

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Offline Dio

Re: Alternate original seven faction mod
« Reply #315 on: September 09, 2013, 02:42:28 AM »
I am not certain which is more painful for me, having to remove parts from my creation or having to make additional parts for it.

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #316 on: September 09, 2013, 02:47:51 AM »
I guess.  4 should be a lot bigger, and 3&2 scaled between that and stage 1...

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #317 on: September 09, 2013, 02:57:43 AM »
I'd suggest merely selecting said structure in a box, (adding a bit on to it helps too) and merely enlarging it. Then just fine tune the details from there.


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Offline Dio

Re: Alternate original seven faction mod
« Reply #318 on: September 09, 2013, 03:07:28 AM »
You mean like this. I am uncertain what other details I should add.

Offline JarlWolf

Re: Alternate original seven faction mod
« Reply #319 on: September 09, 2013, 03:47:08 AM »
Detail the shading of the structure more for one thing: Use different gradients of the colours there for that effect, play around with it.


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Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #320 on: September 09, 2013, 03:59:28 AM »
Churches run to very tall windows, not square ones...

Offline Dio

Re: Alternate original seven faction mod
« Reply #321 on: September 09, 2013, 04:55:14 AM »
I will do the detail work later this week. For now, I am trying to figure out how to draw the morgan bases in a good manner. Here is a size one base I took from a screenshot of the pre-release game. I expect these bases to be harder to draw than the believer bases.

Offline Dio

Re: Alternate original seven faction mod
« Reply #322 on: September 09, 2013, 05:06:42 AM »
It reminds me of a UFO or a mushroom cap. Both of those are objects that I have never really had to draw before.

Offline Dio

Re: Alternate original seven faction mod
« Reply #323 on: September 09, 2013, 03:37:36 PM »
Does anyone have suggestions on how to make the morgan bases?

Offline Buster's Uncle

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Re: Alternate original seven faction mod
« Reply #324 on: September 09, 2013, 03:48:51 PM »
You achieve metallic effects, as the dome seems to call for, by bringing the contrast way up and making the details sorta light blue.

Offline Dio

Re: Alternate original seven faction mod
« Reply #325 on: September 09, 2013, 03:50:38 PM »
Thanks for the tip. Also, it is the Morgan Twin Towers! ;lol

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Re: Alternate original seven faction mod
« Reply #326 on: September 09, 2013, 03:51:37 PM »
:)

Offline Dio

Re: Alternate original seven faction mod
« Reply #327 on: September 09, 2013, 04:00:55 PM »
How is this for an outline of a morgan size 1 base. I plan to put in two short towers for a size 1 base and have them grow taller and larger as the base increases in size.

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Re: Alternate original seven faction mod
« Reply #328 on: September 09, 2013, 04:05:36 PM »
That looks to be on the right track.  If you're keeping the blue color scheme, you might consider, nonetheless, making the dome on stage four gold...

Offline Dio

Re: Alternate original seven faction mod
« Reply #329 on: September 09, 2013, 04:34:50 PM »
Good Idea. Here is my twin tower size 1 base. I made sure it would fit inside the perimeter defense.

 

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