Author Topic: Alternate original seven faction mod  (Read 158762 times)

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Offline Dio

Re: Alternative original seven faction mod.
« Reply #45 on: August 19, 2013, 08:09:22 PM »
Perhaps we could start by re-making the believers/conclave base art? Their current base art reminds me of primitive rock shelters.

Offline JarlWolf

Re: Alternative original seven faction mod.
« Reply #46 on: August 19, 2013, 08:12:24 PM »
Right, I'll see what I can do.

Also, turn off your message blocking option, I can't reply if I am blocked from messaging  ;lol


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Re: Alternative original seven faction mod.
« Reply #47 on: August 19, 2013, 08:13:53 PM »
If you look here http://alphacentauri2.info/index.php?action=downloads;cat=17 at all the files named Bases, all have an illo of the contents - they're all collections of structure I cut out of other games, already laid out to drop the whole row into the faction .pcx, add shields and water foam and the like.  Pretty easy to do up a set in under half an hour if you find one you like as-is.  Maybe go have a look?

Offline Dio

Re: Alternative original seven faction mod.
« Reply #48 on: August 19, 2013, 08:22:57 PM »
Right, I'll see what I can do.

Also, turn off your message blocking option, I can't reply if I am blocked from messaging  ;lol

Ok JarlWolf, I changed my personal messaging settings.

Offline ete

Re: Alternative original seven faction mod.
« Reply #49 on: August 19, 2013, 08:44:58 PM »
The interest percentage equals the number of bases owned when you set the INTEREST bonus to zero in the faction file. Also a faction's units become immune to negative morale modifiers when you set the bonus named MORALE to zero in a faction file.

I have forgotten so many tricks.  ???
Those are both things I did not know. Would you be interested in putting together a faction text editing guide, mostly focusing on the bonuses available for the wiki (I can do formatting)? The existing ones I know of have some inaccuracies and missing information.

Offline Dio

Re: Alternative original seven faction mod.
« Reply #50 on: August 19, 2013, 08:54:31 PM »
The interest percentage equals the number of bases owned when you set the INTEREST bonus to zero in the faction file. Also a faction's units become immune to negative morale modifiers when you set the bonus named MORALE to zero in a faction file.

I have forgotten so many tricks.  ???
Those are both things I did not know. Would you be interested in putting together a faction text editing guide, mostly focusing on the bonuses available for the wiki (I can do formatting)? The existing ones I know of have some inaccuracies and missing information.

Yes I can, ete.

Offline ete

Re: Alternative original seven faction mod.
« Reply #51 on: August 19, 2013, 09:08:09 PM »
Excellent, would you like to post a thread? You're also welcome to work directly on wiki if you're comfortable with that, just click here to make the page.

Offline Dio

Re: Alternative original seven faction mod.
« Reply #52 on: August 20, 2013, 05:02:29 PM »
Excellent, would you like to post a thread? You're also welcome to work directly on wiki if you're comfortable with that, just click here to make the page.

After fighting off a hijack :D, I am ready to continue.

Offline Dio

Re: Alternative original seven faction mod.
« Reply #53 on: August 20, 2013, 05:44:28 PM »
So for morgan, I was thinking of giving him impunity to free market. However, I thought Morgan was supposed to be some kind of interstellar empire builder that manipulated and outcompeted his competitors using unfair bussiness pratices. What do you think?

Offline Sigma

Re: Alternative original seven faction mod.
« Reply #54 on: August 20, 2013, 05:46:15 PM »
So for morgan, I was thinking of giving him impunity to free market. However, I thought Morgan was supposed to be some kind of interstellar empire builder that manipulated and outcompeted his competitors using unfair bussiness pratices. What do you think?
Impunity to Free Market wouldn't work, as Free Market's penalties are what prevents it from being objectively the best economic option for Builders, and Morgan is the best builder. If he had this he'd run away with virtually every game.

Offline Dio

Re: Alternative original seven faction mod.
« Reply #55 on: August 20, 2013, 05:52:10 PM »
So for morgan, I was thinking of giving him impunity to free market. However, I thought Morgan was supposed to be some kind of interstellar empire builder that manipulated and outcompeted his competitors using unfair bussiness pratices. What do you think?
Impunity to Free Market wouldn't work, as Free Market's penalties are what prevents it from being objectively the best economic option for Builders, and Morgan is the best builder. If he had this he'd run away with virtually every game.
Do you have any ideas on what I should give him?
« Last Edit: September 26, 2014, 11:27:31 PM by Dio »

Offline Dio

Re: Alternative original seven faction mod.
« Reply #56 on: August 20, 2013, 05:57:37 PM »
I had an idea. Perhaps I should give him a free unit at the start  :-\.

Offline Sigma

Re: Alternative original seven faction mod.
« Reply #57 on: August 20, 2013, 05:57:52 PM »
Honestly what you have looks pretty solid. Frankly part of the reason I think why a lot of that wasn't given to Morgan already is because Free Market already hits him with heavy planet and drone penalties, so you're making that part of his job even worse. Interest 0 may infact be utterly broken since interest even at very small numbers can have a significant effects, and if Morgan manages even to get 10 bases he could have so much wealth that little else would matter.

Offline Dio

Re: Alternative original seven faction mod.
« Reply #58 on: August 20, 2013, 07:06:22 PM »
Okay, then here is the current spartan faction file. Please tell me if you think they should be any changes made to it.
« Last Edit: September 26, 2014, 11:35:30 PM by Dio »

Offline Geo

Re: Alternative original seven faction mod.
« Reply #59 on: August 20, 2013, 07:15:15 PM »
Okay, then here is the current spartan faction file. Please tell me if you think they should be any changes made to it.

You're giving them an extra scout when they start with a rover?

 

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