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Easiest maps should be dense cloud cover combined with strong erosive forces. The latter makes more peaks, thus more terrain with a higher potential energy output.
Quote from: Geo on August 14, 2013, 10:51:31 PMEasiest maps should be dense cloud cover combined with strong erosive forces. The latter makes more peaks, thus more terrain with a higher potential energy output.Don't you mean Weak erosive forces? Strong erosive usually ends up more flat.
Agreed. Strong Erosive is what Ship Registry Guy wants, for max sea.
I saw it farming arid terrain and it makes me want to punch the screen.