Author Topic: Pentalarc's Factions (In Progress) and an interesting fact.  (Read 2978 times)

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Offline pentalarc

Pentalarc's Factions (In Progress) and an interesting fact.
« on: August 10, 2013, 07:52:42 AM »
Glancing at the wiki, some of my factions are already around, such as Acolytes of the Flame and Assembly of the Synthetic (aka Society of the Synthetic).  I will be adding more here, including a bunch of them that were designed, but not released before NN went down.

The interesting fact:  Cool to see the leader pick for the Assembly of the Synthetic is still the same. . .seeing as it's me. . . damn, miss having long hair. . .hopefully get the chance to grow it back one day.

Offline JarlWolf

Re: Pentalarc's Factions (In Progress) and an interesting fact.
« Reply #1 on: August 10, 2013, 08:18:57 AM »
Welcome to the community: Glad to see one of our fellow faction creators rise out of the depths.

I like short hair on myself personally but that's just me.
If you need any support with factions or want to speak to Ete or anyone else for cataloging your factions let us know, I can personally lend a hand if you want a fellow artist to supply his skills for you.


"The chains of slavery are not eternal."

Offline Buster's Uncle

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Re: Pentalarc's Factions (In Progress) and an interesting fact.
« Reply #2 on: August 10, 2013, 02:21:15 PM »
What he said, except about hair.

Offline pentalarc

Re: Pentalarc's Factions (In Progress) and an interesting fact.
« Reply #3 on: August 10, 2013, 11:05:42 PM »
It's  going to take a day or two to organize them.

I did a few leader pics, but most of the graphics were done by other people.  A few, I just copied graphics from other factions for (mostly other custom factions I had downloaded) so I don't know the status on using them.

A few were also modified txt-wise before being released on NN.  I will be providing both the released versions, and my original versions, most of which were how I originally intended.

(I speak primarily of the factions from the Return to Earth set, which were re-balanced by the NN staff in order to fit better with the other factions from the same release.  My original versions are think are a better fit when competing with the original or other custom factions.  (My normal tendency when playing the game was to randomly select the factions from a master list of all factions original and custom in each game I played.))

I am definitely interested in working together with people.  Art is not my strong suit.  I don't know if there is a lot of art around needing faction txt.  The situation was strongly the opposite on NN, with a lot more txt floating around and very little art.

Offline Buster's Uncle

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Re: Pentalarc's Factions (In Progress) and an interesting fact.
« Reply #4 on: August 10, 2013, 11:14:14 PM »
...I could point you at some stuff that needs a .txt/tech guy to finish, as a  matter of fact...

Offline pentalarc

Re: Pentalarc's Factions (In Progress) and an interesting fact.
« Reply #5 on: August 11, 2013, 03:49:43 AM »
Sounds good, please do point me there, and I will do up something for it asap.  THat was my main thing, a faction designer, etc, it was just an overload of that at NN at the time.

Offline ete

Re: Pentalarc's Factions (In Progress) and an interesting fact.
« Reply #6 on: August 11, 2013, 10:11:39 PM »
Excellent, feel free to add yourself to the credits of those factions if you've not already done so (add |Creator=pentalarc to the infobox template). I'll likely post balance suggestions if you want them.

Offline pentalarc

Re: Pentalarc's Factions (In Progress) and an interesting fact.
« Reply #7 on: August 11, 2013, 10:35:48 PM »
Definitely interested.  I consider it to be a community effort.  I will add my credit soon.

Pentalarc

Offline Buster's Uncle

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Re: Pentalarc's Factions (In Progress) and an interesting fact.
« Reply #8 on: August 11, 2013, 10:44:25 PM »
If I may ask, and I'm sure ete agrees, if you know who's behind anything else missing credits, we'd like to have that information, too.  Same to you, Sigma.

BTW, I've never let on, but I feel a little thrill in my heart having Network Node veterans here.  You guys' work was very inspirational to me when I was starting out teaching myself, and I'm honored to know you.  Seriously.

Offline ete

Re: Pentalarc's Factions (In Progress) and an interesting fact.
« Reply #9 on: August 11, 2013, 10:50:08 PM »
Yep, definitely in favour of having more credits. I added the credit params only fairly recently, before I did the NN factions, so likely missed quite a few credits. I'll sweep back over and fix all hat are available from the texts at some point, but adding more factions is my current priority.

And yea, agreeing that it's great that we're bringing some of the old creators back out of the wood, I think it's due to having a site/community/wiki where we can finally focus on just AC :). Plus activity breeds activity, and we've got a few nice projects on the go.

Offline Kilkakon

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Re: Pentalarc's Factions (In Progress) and an interesting fact.
« Reply #10 on: August 12, 2013, 02:28:18 AM »
The interesting fact:  Cool to see the leader pick for the Assembly of the Synthetic is still the same. . .seeing as it's me. . . damn, miss having long hair. . .hopefully get the chance to grow it back one day.
Ha! That's cool. I thought that was like, a professional photo you had spent hours to find as it seems to fit them really well.

Offline Sigma

Re: Pentalarc's Factions (In Progress) and an interesting fact.
« Reply #11 on: August 12, 2013, 03:01:56 PM »
If I may ask, and I'm sure ete agrees, if you know who's behind anything else missing credits, we'd like to have that information, too.  Same to you, Sigma.

BTW, I've never let on, but I feel a little thrill in my heart having Network Node veterans here.  You guys' work was very inspirational to me when I was starting out teaching myself, and I'm honored to know you.  Seriously.
Unfortunately my work on NN was too long ago for me to remember much about what other people did; moreover I wasn't a part of the actual community, just a remote contributor. It's a shame too, I probably would have learned a heck of a lot more about the game if I was back then.

Offline Buster's Uncle

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Re: Pentalarc's Factions (In Progress) and an interesting fact.
« Reply #12 on: August 13, 2013, 02:08:12 PM »
Sounds good, please do point me there, and I will do up something for it asap.  THat was my main thing, a faction designer, etc, it was just an overload of that at NN at the time.
Have a look here.  http://alphacentauri2.info/index.php?topic=2378.0

Unfortunately, that one requires a lot of homework, reading threads sprawling over three other sites, but I think it shows extraordinary promise.

Offline pentalarc

Re: Pentalarc's Factions (In Progress) and an interesting fact.
« Reply #13 on: August 14, 2013, 12:15:36 AM »
Okay, y'all.  I am working on stuff, I am just a little busy, so it is taking me a while.

Offline Buster's Uncle

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Re: Pentalarc's Factions (In Progress) and an interesting fact.
« Reply #14 on: August 14, 2013, 12:32:18 AM »
When you're ready, please bump the Strategist thread here, and give me and Kil a chance to discuss your ideas...  Strat's been waiting to be born for almost four 1/2 years, and he can wait a little longer.

I gotta say that it would really mean a lot to me to finally see a community faction project result in a finished faction.  Doing it that way is fun, but sucks hard for getting results.

 

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