Author Topic: Yitzi's unofficial SMAX patch 2.2e  (Read 5968 times)

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Offline Dio

Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #15 on: August 19, 2013, 08:27:38 PM »
 
Lal was the problem?
In a indirect way, yes.

Offline Darsnan

Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #16 on: August 23, 2013, 11:15:02 PM »

No idea what's going on there, or even if it was introduced by my patch.

If you provide instructions how to replicate it (possibly with a save file to start from), I can investigate.

Can't do that, but if anyone sees this in the future while building a scenario please report it (although I do consider it an extremely minor bug, and probably not worth too much effort).

Another bug: armor on Interceptor Probes does not work! The Probe Interceptor unit scrambles as it should in response to an air attack on an adjacent unit, however the armor is ignored and the defense rating is zero!

Also, if a Probe NJ targets a nearby unit, should a Probe Interceptor scramble to intercept the Probe Action from happening?

D

Offline Yitzi

Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #17 on: August 24, 2013, 12:07:11 AM »
Another bug: armor on Interceptor Probes does not work! The Probe Interceptor unit scrambles as it should in response to an air attack on an adjacent unit, however the armor is ignored and the defense rating is zero!

That would probably be because a scrambling interceptor never uses its armor value; it always uses its weapon, and probe teams have 0 attack.

Quote
Also, if a Probe NJ targets a nearby unit, should a Probe Interceptor scramble to intercept the Probe Action from happening?

Not sure.  Does it?  If you can take a poll on how exactly probe interceptors should work, I can probably implement it, though it's such a strange case that it probably won't be a particularly high priority.

Offline Darsnan

Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #18 on: August 24, 2013, 12:33:27 AM »
Also, a Probe NJ attacking from a sea square shouldn't need amphibious ability to probe an adjacent land unit.

D

Offline Dio

Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #19 on: August 24, 2013, 12:39:41 AM »
So I was testing the special rule WORMPOLICE for the faction rule editing guide with your patch and I think it does not work. My reason for saying this is that I tried using mindworms as police with the faction that had WORMPOLICE and then again with a faction that did not have it. The result was that they both controlled one drone.

Offline Yitzi

Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #20 on: August 25, 2013, 02:53:18 AM »
Also, a Probe NJ attacking from a sea square shouldn't need amphibious ability to probe an adjacent land unit.

D

Actually, how do you get a probe needlejet in the first place?  The unit editor won't let me make one, which suggests they're not supposed to be possible (which is why the program assumes that they don't exist, resulting in bugs when they do.)

So I was testing the special rule WORMPOLICE for the faction rule editing guide with your patch and I think it does not work. My reason for saying this is that I tried using mindworms as police with the faction that had WORMPOLICE and then again with a faction that did not have it. The result was that they both controlled one drone.

Thank you.  I have no clue how that one got past alpha testing, but it will be fixed in 2.3.

Offline ete

Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #21 on: August 25, 2013, 07:01:43 PM »
Probejets can be created as custom alpha(x).txt units only.

Offline Yitzi

Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #22 on: August 25, 2013, 07:55:44 PM »
Ok, so that explains it.  You made something that wasn't supposed to be possible, and therefore it's not working properly.

If you want, once I start taking requests you can put in a request to make probejets work properly, but I consider it a mod-enabling change rather than a bugfix and will prioritize it accordingly.

Offline ete

Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #23 on: August 26, 2013, 04:57:00 PM »
Your alphax.txt in the download has the line:
The Ascent to Transcendence, 200, 0, None, Disable, End of Singular Sentience Era, 0, 0, 2, 2, 2,
rather than
The Ascent to Transcendence, 200, 0, Thresh, Disable, End of Singular Sentience Era, 0, 0, 2, 2, 2,

I imagine that's unintentional?

Offline Yitzi

Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #24 on: August 26, 2013, 05:37:10 PM »
Your alphax.txt in the download has the line:
The Ascent to Transcendence, 200, 0, None, Disable, End of Singular Sentience Era, 0, 0, 2, 2, 2,
rather than
The Ascent to Transcendence, 200, 0, Thresh, Disable, End of Singular Sentience Era, 0, 0, 2, 2, 2,

I imagine that's unintentional?

No, that is quite intentional.  Before my patch (2.2 if I remember correctly), it would behave as though that were "None" no matter what you actually put in there, i.e. as soon as the Voice was built, anyone could build the Ascent.  I changed it to follow what's actually in there, so in order to keep the default rules the same, I changed it to what was there already.

If you change it back to Thresh with my patch, you'll need to have researched Threshold of Transcendence to build the Ascent.  Which is arguably a good thing, but it's not what happened before my patch, so I changed alphax to avoid changing the default behavior.

Offline ete

Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #25 on: August 26, 2013, 05:46:49 PM »
Okay, thanks for explaining.

Offline geojak

Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #26 on: August 26, 2013, 06:03:48 PM »
Hey Yitzi, i read on the Wiki page about your patch, that your work is based on scients and kyrubs patches. how exatly? do i need to install somehow does patches before i use yours, or does your patch integrate  those 2 patches?

ps: can i use your patch to increase the maximum population beyond 127?

Offline Yitzi

Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #27 on: August 26, 2013, 06:06:33 PM »
Hey Yitzi, i read on the Wiki page about your patch, that your work is based on scients and kyrubs patches. how exatly? do i need to install somehow does patches before i use yours, or does your patch integrate  those 2 patches?

My patch integrates those two; once you're ready to install Scient's, you can jump straight to mine.

Quote
ps: can i use your patch to increase the maximum population beyond 127?

No.  Increasing it up to 255 would be a lot of work, which I didn't do, and beyond that would be nearly impossible.

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Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #28 on: August 26, 2013, 06:08:19 PM »
[ninja'd]
Yitzi's patch does incorporate scient and kyrub's earlier work.  I dimly remember scient talking about the pop rollover, but I think that was this year, and if he did anything about it, that would be on the 2.0 scient-Iffic patch, which has yet to be released.

P.S.  Welcome to AC2!   :danc:

Offline geojak

Re: Yitzi's unofficial SMAX patch 2.2e
« Reply #29 on: August 26, 2013, 06:26:40 PM »
thank you for your quick reply :) (really quick!)
will try your patch out, thx!

i`m new to the "old" civ games. stated with civ5 with was nice but a little bit too less options.

ps: guess a super city`s beyond 128 wouldn`t be that useful, so i can life with that ;)
 



 

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