Author Topic: Scient plans to resume work on the SMAC/SMAX patch  (Read 3355 times)

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Offline sisko

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Scient plans to resume work on the SMAC/SMAX patch
« on: May 05, 2011, 08:58:26 AM »
Quote from: chuft
scient came to life the other day in #smac, thought some of you might be interested.  I suspect he will be back here next week.

----

Session Start: Wed Apr 27 00:23:50 2011
[01:09] <none1> next week is finals, then I'm done
[01:09] <none1> and you know what that means? :x
[01:10] <none1> well done for a month before I have to start summer semester
...
[08:24] <none1> can't wait to get back on working on smac/x
[08:24] <none1> I don't think I ever posted update to patch which included batch of stuff I fixed
[08:24] <none1> mainly SMAX

[COLOR="Green"]Moderator's Note: Moved thread from Workroom for greater visibility and accessibility, changed title, added prefix and icon[/COLOR]

:)
« Last Edit: February 24, 2012, 01:24:14 PM by sisko »
Anyone else feels like it's time to fix the faction graphics bug?

Re: Scient plans to resume work on the SMAC/SMAX patch
« Reply #1 on: May 13, 2011, 01:22:20 PM »
Where is this IRC, i'd be nice to have someplace to talk to fellow players

Offline sisko

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Re: Scient plans to resume work on the SMAC/SMAX patch
« Reply #2 on: June 08, 2011, 10:22:26 AM »
DamnTaffer, you can access now the IRC channel right from the main menu of our the forum.
there's a new 'chat' button there. you just need to type-in your nickname. :)
« Last Edit: June 08, 2011, 11:13:49 AM by sisko »
Anyone else feels like it's time to fix the faction graphics bug?

Offline Buster's Uncle

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Re: Scient plans to resume work on the SMAC/SMAX patch
« Reply #3 on: February 21, 2012, 03:54:39 PM »
Where is this IRC, i'd be nice to have someplace to talk to fellow players
As he said, there's a link at the top of the page, but this entire forum is for talking to fellow SMACers.

Offline Buster's Uncle

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Re: Scient plans to resume work on the SMAC/SMAX patch
« Reply #4 on: August 27, 2012, 04:11:03 PM »
I was Skyping with scient yesterday - he was talking about diving back into the patch project soon.

Offline Green1

Re: Scient plans to resume work on the SMAC/SMAX patch
« Reply #5 on: September 01, 2012, 08:00:28 PM »
Any chance it can be made sure that it is combined with Kyrubs AI work like SMAX patch plus is?

Offline Buster's Uncle

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Re: Scient plans to resume work on the SMAC/SMAX patch
« Reply #6 on: September 02, 2012, 12:01:16 AM »
The scient-ifficPatch?  I'll pass that along.

Offline Green1

Re: Scient plans to resume work on the SMAC/SMAX patch
« Reply #7 on: September 02, 2012, 04:09:41 AM »
Oh yes... I forgot to mention...

 :danc:!!!14 FACTION GOODNESS!!! :danc: ;aki; ;caretake; ;cha; ;deidre; ;domai; ;lal; ;marr; ;miriam; ;morgan; ;roze; ;santi; ;ulrik; ;yang; ;zak;

/beg... um.. please?

He said he was contemplating it. Taking care of that would solve the biggest bug of the game. That is, if it would not suck out his soul and time too much.

Offline Buster's Uncle

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Re: Scient plans to resume work on the SMAC/SMAX patch
« Reply #8 on: September 02, 2012, 06:14:11 PM »
scient sez he's definitely interested in that first thing.  The 14 factions isn't going to happen before he's fixed all the bugs everyone can find, I assume.

Offline Green1

Re: Scient plans to resume work on the SMAC/SMAX patch
« Reply #9 on: September 04, 2012, 03:46:13 AM »
I have read through most of the list of bugs, and I think he got a lot covered.

Now, there are AI issues still with crawlers and boreholes and sometimes a spore launcher shutting down a faction. But, that was more of Kyrubs experiment it seems. But, Kyrub's work really does improve matters. As I mentioned earlier, I hope any new patch would not overwrite that or at least improve on that work.

There was an issue I saw personally where planes where not refueling if you pressed "H" to hold them. But, the workaround I found was to press SPACE to pass turn. Then, they are refueled.

Other than that, with 14 factions either of your choice or SMAX, think of the possibilities... even for modders like Chuft of Kilkolon (sp). After that, the game would be near perfect. I want a large epic map, abundant lifeforms, 14 factions. Oh, god... starting next to aliens would suck, though. Those guys expand like roaches.

 

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