Author Topic: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)  (Read 9734 times)

0 Members and 1 Guest are viewing this topic.

Offline JarlWolf

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #15 on: July 22, 2013, 06:05:29 AM »
Again, if you want I can create a fully fleshed out NON progenitor Alien faction. I have a few idea's in mind, and they are all batcrap insane and I think you'll like them.

But only if you are fine with non progenitor aliens.


"The chains of slavery are not eternal."

Offline Kilkakon

  • Likes cute things but is
  • Mostly Harmless
  • *
  • Posts: 1155
  • €695
  • View Inventory
  • Send /Gift
  • It does something (It's free and yet priceless)  
  • Creator of Lost Eden and C&C: Dawn of Tomorrow
  • Scenario Creator Custom Faction Modder AC2 Hall Of Fame AC2 Wiki contributor Downloads Contributor Author of at least one AAR Planet tales writer author of the Lost Eden mod for Alien Crossfire
    • View Profile
    • My website!
    • Awards
Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #16 on: July 22, 2013, 06:26:24 AM »
I remember from NN there were Manifold Exiles. They weren't very strong (the scenario that had them was like, all very small bonuses) but they did have a decent leaderhead.

Offline Sigma

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #17 on: July 22, 2013, 02:12:45 PM »
Hmm what about a Prog faction that is sort of like the alien version of the Peacekeepers? Whereas the Usurpers and Caretakers represent subcultures of their society based on their ideas about the Manifold project, these guys could represent the larger Progenitor government as a whole, and are more concerned about the survival of their race than of where they fall on the Manifold debate. They are at total war with the Caretakers and Usurpers because they view both of them as radical elements that need to be surpressed in order for their race to rebuild itself after the Tau Ceti flowering.

Offline Green1

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #18 on: July 22, 2013, 11:01:22 PM »
I have just managed to acquire a pdf copy of the rare and out of print GURPS Alpha Centauri (do not ask). It has a pretty good in depth and canon write up on all the Prog factions and their culture. 

Let me read through all that and see if we can come up with something somewhat canon that would actually justify additional prog factions.

BTW, if they ever do AC2 or AC Forever type deal, I could really see them adding at least 2 new aliens and 5 more humans for a third set of 7. Add that to more than 7 factions at a time on a map (which I will push for indefinitely as I feel it is a DESIGN FLAW/BUG!), you would have a blast!

Offline Sigma

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #19 on: July 26, 2013, 12:01:36 PM »
Hey Green1, are you interested in using my Procyon aliens that I proposed a few posts up? If so I'll flesh them out for you to use when you start the AAR. If you do though you'll probably want to at least use the average water%.

Offline Green1

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #20 on: July 26, 2013, 01:10:41 PM »
Sounds great. I do need more. Link the file, and I will start playtesting.

I am still mulling over The Exterminatus, too.

For gfx, I am going to present BU some ideas. I am thinking a Marr skin with glowing black eyes that crackle off of him like in some comics.

Black bases, and I need to see about color but I think a dark grey would work.


Offline JarlWolf

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #21 on: July 26, 2013, 06:58:16 PM »
For pallete of the Exterminatus:

Black with grey units, and for the writing for very bright red. You want something genocidal and intimidating looking and black is usually a colour of fear, and red is usually a warning or used to catch people's attention.



"The chains of slavery are not eternal."

Offline Green1

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #22 on: July 26, 2013, 10:38:40 PM »
Here is what I have so far. I am not usually into creating and I have used the editor that came with GOG, so...

Quote
;
; Sid Meier's Alpha Centauri
; Faction Editor
;

#EXTERMINATUS
The Exterminatus, The Destroyer, Exterminator, M, 2, E'xitus, M, 1, 1, 0, 0, 1,
TECH, Physic, TECH, Indust, SOCIAL, +++INDUSTRY, SOCIAL, -GROWTH, SOCIAL, +++MORALE, SOCIAL, --PLANET, FACILITY, 19, IMPUNITY, Fundamentalist, FANATIC, 0, ALIEN, 0, TECHSHARE, 3,
Politics, Fundamentalist, POLICE,
Future Society, Eudaimonic, nil,
AntiMind, AntiMind
E'xtor, E'xter, Hymn of the Void
Harbinger, Godlike, sociopathic, destructive, sociopathic,
Crazed Monster
destroy all existance
bring death and void to all
flourishing on this planet
flourishing on this planet
demolish everything in your path
abusing human life and spirit
abusing human life and spirit
wanting to end all existance including the universe itself
army, M1
overall survival, M2
erradication of everything, M2
tithe for ignoring , M1
in destroyindall meddlesome life
the Extermination Squads
of not being dead yet

#BASES
Exterminatus : Begin
Umbral Blot
Extermination : Inevity
Planet : Gone
Human : Extict
Great Void
Suffering : Begun
Nexus : Ending
Seed : Doom
Symbiosis : NonexistanceHost : Nothingness
Host : Nothingness
Void : Power
Planet : Dust
All : Death
#END

#WATERBASES
Ocean: Dry
Death :Tears
Isledeep: Husk
Savior : Corpse
Decay : Imminent
Wrath : Peaceful
Dark : Void
Sea : Last
#END

#BLURB
Exterminate : All
^
^        -- E'xitus
^           

#DATALINKS1
^LEADER: {E'xitus}
^BACKGROUND: {Progenitor Doomsday Cult}
^AGENDA: {Extermination of all life}
^TECH: {Applied Physics, Industrial base}

#DATALINKS2
^-2 PLANET: {Even Planet senses dark intent}
^+3 INDUSTRY: {The machines of destruction turn.}
^+3 MORALE: { Zealous followers who exist only to exterminate}
^-1 GROWTH {Constant destruction leaves little time for procreation)
^Free Robotic Assembly Plant each base: {The machines of destruction}
^Impunity to Fundamentalism  penalties
^
^{May not use Future Society :Eudimanic}

#FACTIONTRUCE
#xs 440
#caption $CAPTION7
"Destruction : cease?"

"Good.  End of Planet: Not begin with you."
"I, $TITLE0 $NAME1, shall never let monsters like you
wait and get more powerful!"

#FACTIONTREATY
#xs 440
#caption $CAPTION7
"Destruction : Yours Delayed , $TITLE0 $NAME1. I suggest: Treaty of Friendship. Our species: aid in eventual destruction of everything"

#ALIENFACTIONTRUCE
#xs 440

#ALIENFACTIONTRUCE
#xs 440
#caption $CAPTION7
"Your eventual nonexistance: delay . A Truce: please concur"

"Agreement."
"$NAME3. Destruction: prepare!"

#ALIENFACTIONTREATY
#xs 440
#caption $CAPTION7
"$TITLE0 $NAME1, clearly you are one with the extermination. Treaty of Friendship: teach me more of my potential"

"Welcome back: prodigy. Aims: similar. Treaty: fine idea."
"Your understanding of your inevitable nonexistance : feeble. Treaty: not at this time."

# ; This line must remain at end of file
Quote

I also gave Miriam's/ Marr's  +25 percent attack. Wil update datalinks.  I hope it ends up cool and will not crash. I wanted Fundy without the penalties. Robotic Assembly each base may be horribly broken, but it has to compete and commence exterminating! Think like the Prog version of the Daleks!

Offline JarlWolf

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #23 on: July 26, 2013, 11:56:15 PM »
My advice/suggestions for the names and other things: Instead of "The Destroyer" (that is overused way too much) go with "The Purge," Or "The Cleanser"

As for their ideal as to have some merit and realism to it, have it where they want to exterminate all other forms of life so they can inherit the planet, and that they can substitute their desired forms of life and create their dream world. They essentially wish to "wipe the slate clean" and create something new with a fresh canvas. They believe in the evolution of the Progenitor race but they don't think that the manifold nexus and becoming an unstable energy being is the answer: and they see the Planet Chiron as an inferior, freakish development that needs to be wiped from existence. In essence, they do not believe in Eudaimonia or any of the future societies but they believe that not only is the evolution of their species a practical goal of survival, it is a holy duty that they must uphold, and their cleansing of all other inferior life forms is required for continued evolution and progress.

For their quote: "Evolution of our species: Must continue. To sustain evolution: must exterminate all impurities to create: perfection." -Sagar E'xitarr
and for idea on Stats: Have Planet score -5, but have  research buffed to 100% faster. The reasoning:

Their research is insane because they are fanatically devoted to their mission of purging planet, and devote lots of time in developing new ways to kill and clean the planet of all other life forms.
But not only does Planet sense their dark intent, the intentional planetcide the Exterminatus does is evident as they literally are trying to kill the planet. Reckless pollution, intentional and otherwise, literal programs to kill planet at every turn and massive amounts of genocide against planetary life and other factions and a huge number of atrocities makes planet HATE the Exterminatus more then any other faction on the planet. Planet see's Exterminatus as a threat to its very own survival, and is truly alarmed about them.


"The chains of slavery are not eternal."

Offline Green1

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #24 on: July 27, 2013, 01:13:22 AM »
 I agree with changing the PLANET score... they need a harsher penalty to something because in a test run, they are kicking some serious ass. It would also bring them in line with being the Antiminds evil (well, Antimind is evil too) opposite.

I am taking that storyline. It sounds great.

These guys do not need the research. They are doing great on that in first few tests.

Offline JarlWolf

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #25 on: July 27, 2013, 03:56:14 AM »
Glad to be of service. Let me know if you require any help.


"The chains of slavery are not eternal."

Offline Sigma

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #26 on: July 27, 2013, 03:53:38 PM »
Hi Green1, I finished the text file for the Procyon. I boosted their Growth to +2 so they can Pop Boom with Democratic and Planned. Feel free to reduce it to +1 if that's too ridiculous.

It should be fun to see what happens when literally every aquatic unit the Procyon build is a submarine.

I'll see what I can do with the graphics.

Offline Kilkakon

  • Likes cute things but is
  • Mostly Harmless
  • *
  • Posts: 1155
  • €695
  • View Inventory
  • Send /Gift
  • It does something (It's free and yet priceless)  
  • Creator of Lost Eden and C&C: Dawn of Tomorrow
  • Scenario Creator Custom Faction Modder AC2 Hall Of Fame AC2 Wiki contributor Downloads Contributor Author of at least one AAR Planet tales writer author of the Lost Eden mod for Alien Crossfire
    • View Profile
    • My website!
    • Awards
Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #27 on: July 27, 2013, 04:20:29 PM »
Yeah I will say, +3 MORALE, +25% attack and +3 INDUSTRY (probably +5 if you count the robotic assembly plants) is a tad strong. :|

I thought I'd put the one Prog faction head from NN that isn't terrible:


Offline Sigma

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #28 on: July 27, 2013, 04:49:28 PM »
Progress made on Procyon graphics. Need to figure out their logo still. Sorry for the lack of extra structures on the larger bases.
« Last Edit: July 27, 2013, 06:07:55 PM by Sigma »

Offline Green1

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #29 on: July 27, 2013, 07:18:45 PM »
Yeah I will say, +3 MORALE, +25% attack and +3 INDUSTRY (probably +5 if you count the robotic assembly plants) is a tad strong. :|

I thought I'd put the one Prog faction head from NN that isn't terrible:



The first test, they were seriously kicking everyone's butt. Second, after adjusting to -5 Planet still tough but manageable. I think Antimind was bugged for the second since it only built 2 cities guarded by 10 3-res Sentinels (test only went 50-60 turns).

Now, since only 4 of the Aliens are up, the tests had me playing Morgan with Yang and Zak as fillers. I do know as Morgan this is going to be insanely hard.

Cool thing was during the second one, Marr actually saved me from Exterminatus. There was war all throughout the countryside with nothing I could do about it.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

You are the children of a dead planet, earthdeirdre, and this death we do not comprehend. We shall take you in, but may we ask this question?will we too catch the planetdeath disease?
~Lady Deirdre Skye 'Conversations With Planet'

* Select your theme

*
Templates: 5: index (Alpha Centauri), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (Alpha Centauri), TopicRating/.english (Alpha Centauri), PortaMx/PortaMx.english (Alpha Centauri), OharaYTEmbed.english (Alpha Centauri).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 39.

[Show Queries]