Author Topic: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)  (Read 9691 times)

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Offline Green1

Once again, a few months in advance like I did for AAR4, I need a bit of help.

This time, I kind of want something really, really rough. I am going to be doing Morgan with 6 Alien factions.

Now, in the unfinished AAR3, I did have 4 alien factions - 2 Himilees and 2 Marrs. But, that got confusing saying Marr -1 and Marr -2, etc. BU suggested if I ever tried something like that again, to use custom Aliens. Alas, there really are not any good Aliens out there. Supposedly according to an ancient gamefaq, there was at one time an alien civil war pack supposedly on Network Node, but that is not in our downloads. Nor can I find any other mention of it.

As far as available ones, the only one decent is Antimind (who will be reappearing for AAR5). The only 2 in NN are the Bree (Maniac/ Network Node) which the AI has issues with, and the Manifold Seekers which never seem to do well either. There is also some sort of rebel Proj faction based on a Progenitor underclass uprising, but they are done like humans and I want all out civil war for this.

So, once again, over the next few months I either need help to find good Aliens, or... more than likely, have to make some myself that fit and have a good story with everyone's help. Do not worry. I will use the stock Caretakers and Usurpers. Antimind will be back. So, all we need is 3, not have to pull all 6 out of thin air!

Should be fun either way!

« Last Edit: July 22, 2013, 09:16:35 AM by sisko »

Offline Yitzi

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #1 on: July 21, 2013, 10:49:42 PM »
You might want to consider these.

Also, Morgan with 6 aliens is definitely interesting, as he loses his commerce advantage.  What I would do in that situation is (don't open the spoiler if you don't want advice)
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Offline Sigma

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #2 on: July 21, 2013, 10:52:39 PM »
The Tech Triade are another Alien faction from Network Node. Progenitors with +3 Research and -1 Industry along with 150% defense; also they have three leaders which is kind of hilarious. No idea how those diplomatic calls are supposed to go. Seeing them in action could be interesting, as they could be conceivably unstoppable in the late game, and their defensive bonus could go a long way to helping them survive until their ridiculous Research rockets them ahead of the pack.

EDIT: Actually I just had a major brainstorm for a really weird alien faction: an aquatic faction of sentient amoebas. I'm gonna get right on that.

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Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #3 on: July 21, 2013, 11:02:28 PM »
For that matter, I did two alt. prog factions in collaboration with Darsnan four years ago - the art's on my custom factions page, but if you want the .txt, you'll have to go to 'poly and find the scenario he posted in April of 2009.  I don't know how well they'd work outside his scenario...  But, as far as I'm concerned, and I doubt Darsnan would object to the repurposing of his designs, you're welcome to use the .pcxs and create your own factions.  I mean, I think you're more interested in the story aspect than anything, and for that, a faction need not have different stats at all; only different faces and names.

Offline Sigma

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #4 on: July 21, 2013, 11:16:06 PM »
Are you looking for factions that are relatively balanced, or ones that would be a challenge to play against?

Offline JarlWolf

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #5 on: July 21, 2013, 11:37:02 PM »
I am thinking he wants the latter, he's aiming for crazy I believe  ;lol


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Offline Sigma

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #6 on: July 22, 2013, 12:19:47 AM »
I've got a question about Aquatic Factions: are all of Svensgaaaaaar's unique bonuses built into the Aquatic Rule, or are they coded somewhere else? I'm referring to his faction's ability to build in the deep sea and to mine extra minerals from ocean shelves.

Offline Yitzi

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #7 on: July 22, 2013, 12:32:01 AM »
I've got a question about Aquatic Factions: are all of Svensgaaaaaar's unique bonuses built into the Aquatic Rule, or are they coded somewhere else? I'm referring to his faction's ability to build in the deep sea and to mine extra minerals from ocean shelves.

Both of those are built into Aquatic, but his free Marine Detachment and naval yards aren't.

Offline Sigma

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #8 on: July 22, 2013, 12:40:48 AM »
Good to know.

BEHOLD

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Offline JarlWolf

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #9 on: July 22, 2013, 01:04:05 AM »
Also, do the aliens need to be Progenitors? I can easily make Alien factions that are not a Progenitor race but still interesting storywise/ stat wise. Let me know on that regard.


"The chains of slavery are not eternal."

Offline Green1

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #10 on: July 22, 2013, 01:53:23 AM »
Are you looking for factions that are relatively balanced, or ones that would be a challenge to play against?

Antimind level of OPness is okay but not Scotsnoobs (BU newbie faction that is unbeatable) level of crazy.

Also remember, all aliens are always at war with each other all the time by default even if you have more than two. So it is not just me that is concerned with one being OP, but the other AIs. Also, enmity. If I even make toke treaties and agreements with one, it hacks off the other 5!  So all 6 are locked in permanent war. Morgan is trapped in a real alien crossfire!

I will look at all of the suggestions before now and the time AAR4 finishes. With customs, I usually playtest them for a bit before doing an AAR to make sure they are powerful enough. If not, I will try to make one. One of my ideas is a polar opposite of the Antimind, since it is now permanently in my rotation ( I would even put it in an MP game just to see what happens, if I could get the courage to convince them one day..lol). The Destroyers idea from Yitzi's thread sounds really interesting as an anti-antimind...

I fully expect to be challenged where there is a real chance of losing. Actually, a very good chance of losing at Transcend difficulty. Map will be Standard size/Abundant Life/Weak Erosive/Sparse Cloud/Mostly Land.

Offline Sigma

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #11 on: July 22, 2013, 02:08:19 AM »
I fully expect to be challenged where there is a real chance of losing. Actually, a very good chance of losing at Transcend difficulty. Map will be Standard size/Abundant Life/Weak Erosive/Sparse Cloud/Mostly Land.
Hmm then I guess my aquatic amoeba race probably won't work since they're dependent on a good amount of water.

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Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #12 on: July 22, 2013, 02:11:08 AM »
Okay, here's Darsnan's scenario I referenced before, with the alternate progs: http://apolyton.net/showthread.php/184748-SMAX-Eye-of-the-Beholder-2009-SP-game

Offline Sigma

Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #13 on: July 22, 2013, 02:22:32 AM »
Okay, here's Darsnan's scenario I referenced before, with the alternate progs: http://apolyton.net/showthread.php/184748-SMAX-Eye-of-the-Beholder-2009-SP-game
Those Progs are really just alternate Caretakers, though.

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Re: AAR5 -(Morgan) Aliens Aren't Good for Profit (late August/September)
« Reply #14 on: July 22, 2013, 02:44:04 AM »
Yeah, I guess; my end was art, and I don't recall what Darsnan did to the stats or anything.  Are the other alt. progs not in that one?  It's been over four years and I honestly don't remember.

Still, given Green's initial inspiration to be able to use extra progs and tell them apart, this will do, I should think.

 

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