Author Topic: Some help with a faction set  (Read 44257 times)

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Offline Sigma

Re: Some help with a faction set
« Reply #165 on: August 13, 2013, 09:55:02 PM »
Not sure what you mean since I put scanlines in the portraits, logos and diplomacy image. Maybe they're a little hard to make out?

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Re: Some help with a faction set
« Reply #166 on: August 13, 2013, 11:25:37 PM »
They are, and my eyesight going doesn't help, so never mind.  I can make out traces when I lean in and squint.  I'd have sworn that the .png format didn't used to distort the image so much...

Offline Sigma

Re: Some help with a faction set
« Reply #167 on: August 14, 2013, 03:26:22 AM »
They are, and my eyesight going doesn't help, so never mind.  I can make out traces when I lean in and squint.  I'd have sworn that the .png format didn't used to distort the image so much...
I exported the pcx to png using 0 compression but there's still some quality loss.

Offline Kilkakon

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Re: Some help with a faction set
« Reply #168 on: August 14, 2013, 03:28:08 AM »
Strange, there shouldn't be with PNG. :| Ah well at least we can see what's happening there. :)

Offline Sigma

Re: Some help with a faction set
« Reply #169 on: August 15, 2013, 03:22:34 AM »
Apollo Industries leaderhead done

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Re: Some help with a faction set
« Reply #170 on: August 15, 2013, 03:28:57 AM »
Aaron Eckhart.

Offline Sigma

Re: Some help with a faction set
« Reply #171 on: August 16, 2013, 02:33:43 PM »
What do you guys think about these bases? I cropped them from a screenshot from Anno 2070.

Offline Geo

Re: Some help with a faction set
« Reply #172 on: August 16, 2013, 02:35:46 PM »
More side-buildings the bigger the bases become?  :D

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Re: Some help with a faction set
« Reply #173 on: August 16, 2013, 02:38:11 PM »
I think they're hella-smart looking.  They also have the virtue of growing the way real buildings do, not simply scaling up like the official factions.

Offline Sigma

Re: Some help with a faction set
« Reply #174 on: August 16, 2013, 02:42:17 PM »
I think they're hella-smart looking.  They also have the virtue of growing the way real buildings do, not simply scaling up like the official factions.
That's because I modified them in reverse! I started with the Size 4 base and erased components down to size 1, while also gradually reducing their size as well.

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Re: Some help with a faction set
« Reply #175 on: August 16, 2013, 02:45:46 PM »
Smart.

I don't think it's something the player notices or cares, mind, and that the Firaxis way is entirely acceptable - but attention to details like that certainly impresses me.  You've probably already found that it's a little annoying to see another artist do sloppy work, so this is good.

Offline Sigma

Re: Some help with a faction set
« Reply #176 on: August 16, 2013, 03:04:51 PM »
I was aiming for kind of an Art Deco look with these buildings, and I think I got pretty close to that actually. I've attached the original screenshot so you can see how freaking difficult isolating this structure was. I am apparently a masochist.

Offline Geo

Re: Some help with a faction set
« Reply #177 on: August 16, 2013, 03:06:14 PM »
I don't think I ever build that building in Anno 2070...
I do see it's from the Green faction.

Offline Sigma

Re: Some help with a faction set
« Reply #178 on: August 16, 2013, 03:07:10 PM »
I don't think I ever build that building in Anno 2070...
I do see it's from the Green faction.
Which is kind of ironic given that I gave it to the faction of self-centered industrialists.

Offline Geo

Re: Some help with a faction set
« Reply #179 on: August 16, 2013, 03:09:20 PM »
Which is kind of ironic given that I gave it to the faction of self-centered industrialists.

Oh, there must be some entrepeneurs with an eye for architectural beauty.  :D

 

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