Author Topic: Some help with a faction set  (Read 44287 times)

0 Members and 4 Guests are viewing this topic.

Offline Sigma

Re: Some help with a faction set
« Reply #90 on: July 31, 2013, 05:33:36 PM »
I'm not looking for a grandmother look though. I picture Atsumi being Deidre's age.

Offline Sigma

Re: Some help with a faction set
« Reply #91 on: July 31, 2013, 10:39:08 PM »
This one is aaaalmost perfect. The lack of color is the main thing that bothers me.

Offline JarlWolf

Re: Some help with a faction set
« Reply #92 on: July 31, 2013, 10:40:12 PM »











"The chains of slavery are not eternal."

Offline Kilkakon

  • Likes cute things but is
  • Mostly Harmless
  • *
  • Posts: 1155
  • €695
  • View Inventory
  • Send /Gift
  • It does something (It's free and yet priceless)  
  • Creator of Lost Eden and C&C: Dawn of Tomorrow
  • Scenario Creator Custom Faction Modder AC2 Hall Of Fame AC2 Wiki contributor Downloads Contributor Author of at least one AAR Planet tales writer author of the Lost Eden mod for Alien Crossfire
    • View Profile
    • My website!
    • Awards
Re: Some help with a faction set
« Reply #93 on: August 01, 2013, 01:50:02 AM »
I don't have any pictures of Japanese women on my computer. :( Do pokemon count? XD

Offline Sigma

Re: Some help with a faction set
« Reply #94 on: August 01, 2013, 03:13:25 AM »

Hmmm I'll see what I can do with that one.

Offline JarlWolf

Re: Some help with a faction set
« Reply #95 on: August 01, 2013, 03:58:51 AM »
I don't have any pictures of Japanese women on my computer. :( Do pokemon count? XD

Neither do I: I just search them up on a search engine.

I'd say I know what to look for but that could sound perverted.


"The chains of slavery are not eternal."

Offline Sigma

Re: Some help with a faction set
« Reply #96 on: August 02, 2013, 01:41:15 AM »
Preliminary graphics on House Satori. Turns out the geisha picture is actually quite perfect! Does the coloration look okay?

Using Data Angels bases for now; will switch to some kind of Pagoda like structure in the future. The Erase Every Other Row distort makes these graphics trivial.


Offline Kilkakon

  • Likes cute things but is
  • Mostly Harmless
  • *
  • Posts: 1155
  • €695
  • View Inventory
  • Send /Gift
  • It does something (It's free and yet priceless)  
  • Creator of Lost Eden and C&C: Dawn of Tomorrow
  • Scenario Creator Custom Faction Modder AC2 Hall Of Fame AC2 Wiki contributor Downloads Contributor Author of at least one AAR Planet tales writer author of the Lost Eden mod for Alien Crossfire
    • View Profile
    • My website!
    • Awards
Re: Some help with a faction set
« Reply #97 on: August 02, 2013, 01:49:01 AM »
You're welcome to use my Assassin ones if you think they'll work for her. :) Credit of course!

I think she looks nice, perhaps remove the bruise on her jaw?

Offline Sigma

Re: Some help with a faction set
« Reply #98 on: August 02, 2013, 01:50:30 AM »
You're welcome to use my Assassin ones if you think they'll work for her. :) Credit of course!

I think she looks nice, perhaps remove the bruise on her jaw?
Yeah I don't exactly know how that shading got there.  :-\ I may have to redo the coloration on these.

Offline Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49270
  • €438
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Some help with a faction set
« Reply #99 on: August 02, 2013, 01:54:29 AM »
Other than that, looking good.

Offline Sigma

Re: Some help with a faction set
« Reply #100 on: August 02, 2013, 02:51:34 AM »
Added the logo. It's just the kanji for "Satori" but it came out real well! I think I developed some nice shading on it too.

I think after all this I'm going to need to revisit the Authority logo. The more I look at it the less I like it.

Offline Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49270
  • €438
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Some help with a faction set
« Reply #101 on: August 02, 2013, 03:06:18 AM »
;b;

Offline JarlWolf

Re: Some help with a faction set
« Reply #102 on: August 02, 2013, 04:23:21 AM »
I'm really liking the look of this faction.


"The chains of slavery are not eternal."

Offline ete

Re: Some help with a faction set
« Reply #103 on: August 02, 2013, 10:39:46 AM »
Stats for the Leviathan Body:

(click to show/hide)

Thoughts?
hm, +15% offense seems a little out of place (they may fight hard for ideals, but so do almost every other faction), and on vanilla those stats show up as Alien Offense. Minus Police and free Rec Commons.. Easy growth near the start, no drone problems for a while, and FM I guess would be somewhat appealing. Lack of upkeep for Rec Commons should give a handy economic boost early game too, and generally make expanding with small bases easy.

-1 Police is almost irrelevant with no ability to go PS, at -1 you can't Nerve Staple (which is almost never worth it anyway, too much economic loss unless war with everyone) and that's it. Under FM, it's -6 rather than -5, which have the same effects. Most factions would mind a little because with FM+PS you're at -4 (Extra drone for each military unit away from territory) rather than -3 (Extra drone for each military unit away from territory after first), but that's impossible for these guys. -2 Police would stop them using Police right away, which gives them a meaningful penalty.

Probe negatives are generally much more important on subversion than information control, do you want this faction to be easy to subvert? That seems kind of out of place.

Seems mostly balanced overall, though I'd consider:
Making Police -2
Removing Offense and Probe bonuses.
Adding in immunity to Mind Control.

Offline Sigma

Re: Some help with a faction set
« Reply #104 on: August 02, 2013, 11:06:26 AM »
I'd prefer to keep the +15% Offense so that they serve as a counterpoint to the Authority, which has +15% Defense. The Leviathan Body is supposed to be what happens if Occupy Wallstreet became an actually political movement, and are comprised people who aren't afraid to get their hands dirty.

How about if I replace the free Rec Commons with raising the Hab Complex limit? That one sort of serves as a double edged sword-- with their growth and police penalty they need to really build up their infrastructure to avoid Drone problems.
 
-2 Police sounds fair. I can drop the Probe penalty altogether, maybe replace it with increased Probe Costs?

So we're looking at:

+1 Growth
-2 Police
+50% Probe Costs
Double Votes
+15% Offense
Exceed Hab Complex by 2

How does that look?

I appreciate your input on these, you've been very helpful.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

Against such abominations, we organize our defenses on the principle that one strong and able mind can shield the many.
~Spartan Battle Manual

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 39.

[Show Queries]