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hm, seems mostly balanced, though Industry+ and a nice Hurry modifier may be too much together. Not insanely broken by any means, but after ability to hit +1 eng/square and pop boom, Industry is the most important SE setting and there's not a very significant counterweight (the two cannon factions with industry bonuses had -2 Econ and -2 Research). Effic- and not being able to run green won't come into play until mid-late game, and the drone problem is not that significant.I'd suggest doing at least one, maybe better two, of the following:Remove Hurry 75%Effic to -2 Negative interest, perhaps 5-10% (workers taking a share of profits)Adding in another penalty, like -1 Planet, -1 Support, or a base size reduction
BTW can you tell that those are input/output jacks on Federov's forehead, or do they look like bullet holes?
Would adding the jacks and cables help?