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They're not connected to the map per se..
Quote from: YitziThey're not connected to the map per se..have you checked the code? i'm asking because i remember not being able to trigger any interlude on scenarios based on maps not named planet.MP or xplanet.MP, etc.. ..and of course, removing such restriction would be needed once/if someone ( ..don't know who ) will give us the ability to edit/add the interlude triggers.
Although I'm planning to fix the difficulty bug..
QuoteAlthough I'm planning to fix the difficulty bug..what bug is that?
The interlude texts are not hardcoded, but their triggers are. They're not connected to the map per se, but adding new interludes would require adding room for the flags saying what interludes were already gotten; since those flags need to be game-specific, the easiest way to do it would be to have them replace one of the slots allocated for landmarks (so you'd be limited to 63 landmarks).
@Geo: we have the info here at AC2 toohttp://alphacentauri2.info/index.php?action=articles;sa=view;article=5