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Author Topic: JarlWolf's Custom Factions  (Read 41510 times)

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Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #105 on: July 25, 2013, 08:23:14 AM »
Thank you! I got more episodes incoming, as I normally take upwards of 30 screenshots every 2 or so days, and then add in non game images.



"The chains of slavery are not eternal."

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #106 on: July 27, 2013, 04:26:24 AM »
Is it possible you could upload the Crimson Comrade's graphics for me Ete? I am unfamiliar with editing wikis and this is all new to me.


"The chains of slavery are not eternal."

Offline Geo

Re: JarlWolf's Custom Factions
« Reply #107 on: July 27, 2013, 11:36:38 PM »
If folks actually used custom factions for Multiplayer, yeah, balance. But to my knowledge I have never seen an MP game with custom factions allowed.

In my old MP game, I was allowed a custom faction. It was pretty much balanced, with -2 growth the biggest negative IIRC. But it was a nautic faction as well, so that was bearable.

To follow up on this, I looked for and found the stats for that custom faction I once used in a MP game.
From the start thread of that game:

Code: [Select]
^+2 POLICE and +1 PROBE: {Loyal citizens of a distinct culture}
^-2 GROWTH: {Accidents for the unattentive in a hostile environment and birth control}
^{May not use Free Market economic choice.}
^Free Deep Pressure Hull ability with discovery of necessary technology.
^Terraform Bonus: {Drowning your opponents is an option}
^Bases need Hab Complex to exceed size 4: {Small bases difficult to discover}
^Enhancements may be built in ocean and trench squares with the discovery of Advanced Ecological Engineering: {Trained for life at sea}
^Bonus mineral from ocean shelf squares: {Culture and technology adapted for the ocean}

ATM I'm thinking of giving a free seaformer to start with.

The faction used the base graphics seen in the attachment. At least for the bigger bases.


Offline Kilkakon

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Re: JarlWolf's Custom Factions
« Reply #108 on: July 28, 2013, 02:01:34 AM »
Is invisiblity a faction power? :D As the base names are invisible. XD

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Re: JarlWolf's Custom Factions
« Reply #109 on: July 28, 2013, 02:07:11 AM »
You can turn those off, y'know.

Offline Geo

Re: JarlWolf's Custom Factions
« Reply #110 on: July 28, 2013, 09:19:22 AM »
Is invisiblity a faction power? :D As the base names are invisible. XD

I wish it was.  :-\
No, the basenames and faction colors are there, it's just that I selected (IIRC) the color of ingame shelfs/shoals, which was the second best option as I couldn't find a way to make the faction color transparent.

You can turn those off, y'know.

In Paint? How?

Offline Kilkakon

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Re: JarlWolf's Custom Factions
« Reply #111 on: July 28, 2013, 09:34:22 AM »
Oh it was deliberate! I thought that you made them hard to read by mistake.

It's possible to have transperant shields though, like my Assassins. :)

Offline Geo

Re: JarlWolf's Custom Factions
« Reply #112 on: July 28, 2013, 09:47:15 AM »
The faction was deliberately designed to represent a people living submerged, with only the bigger bases having docking facilities on the surface for trade with surface-dwelling factions. Having early inconspicious base sites was part of that, even though the AI factions are of course not fooled. But a human player might have to check twice... ;)

It's possible to have transperant shields though, like my Assassins. :)

I'd love to know how to do that (in paint, since that's the only photo editor I know how to work with).
« Last Edit: July 28, 2013, 12:29:41 PM by Geo »

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Re: JarlWolf's Custom Factions
« Reply #113 on: July 28, 2013, 12:32:50 PM »
You can turn those off, y'know.

In Paint? How?
Ah.  Silly me.
I didn't look that closely at the screeny, and was assuming base name display had been turned off.

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #114 on: July 28, 2013, 12:52:10 PM »
I once thought up a joke faction of clones where either all the base names are the same with only numbers to differentiate them, or have it themed on cloning. Their stats would've been:

GROWTH +10: Broken Cloning Machines means clones are constantly produced, and the clones themselves sexually reproduce uncontrollably with each other and other "victims"
MORALE -3: The Clones are relatively traumatized by the constant death and the environment they grow up in, plus they don't really have access to proper healthcare or even food so they are all pretty miserable.
SUPPORT +4: The constant death of the clones and recycling of their bodies keeps the machines and technology feeding the clones in check, plus the clones often resort to cannibalism and have formed a strange inbred tribal society, one of which sacrifice is common. (Plus its so they can spam units.)
Research at -100%: The constant inbreeding, lack of education and malfunctions with the clones leave intelligence to be desired.
Start with: Recycling Tanks.
Hurry Penalty at -100: Pushing the already malfunctioning technology and the clones themselves is disastrous.
They have no anti-ideology, but their preferred ideology is Thought Control. This would solve a lot of their problems off the bat if someone was controlling them.


The real question is: Who are the clones of. I thought of Margaret Thatcher + Ronald Reagan/Adolf Hitler for an evil neo fascist-conservative plot but then they'd all just mutate into an abomination of Margaret thatcher's left thigh eventually and become baby eating monsters. So that's out of the question.

Edit: Or is it....

Begins forming idea for cloning Margaret Thatchers left thigh abominations*



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Offline Kilkakon

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Re: JarlWolf's Custom Factions
« Reply #115 on: July 29, 2013, 03:37:19 AM »
Here's the assassin file for you to look at Geo:


Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #116 on: July 29, 2013, 04:48:12 AM »
Very Japanese themed... almost reminds me of an old, old game I played years ago on the Playstation console: Bushido Blade.


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Offline Kilkakon

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Re: JarlWolf's Custom Factions
« Reply #117 on: July 29, 2013, 02:59:29 PM »
Ah sure. :D It has that vibe deliberately yeah. :)

Sorry to derail your thread with it. :(

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #118 on: July 29, 2013, 07:55:50 PM »
My thread doesn't really have a railroad. It goes all over the place and when I want it to go into a certain direction I just yank it in place.


"The chains of slavery are not eternal."

Offline Green1

Re: JarlWolf's Custom Factions
« Reply #119 on: July 29, 2013, 08:00:31 PM »
I once thought up a joke faction of clones where either all the base names are the same with only numbers to differentiate them, or have it themed on cloning. Their stats would've been:

GROWTH +10: Broken Cloning Machines means clones are constantly produced, and the clones themselves sexually reproduce uncontrollably with each other and other "victims"
MORALE -3: The Clones are relatively traumatized by the constant death and the environment they grow up in, plus they don't really have access to proper healthcare or even food so they are all pretty miserable.
SUPPORT +4: The constant death of the clones and recycling of their bodies keeps the machines and technology feeding the clones in check, plus the clones often resort to cannibalism and have formed a strange inbred tribal society, one of which sacrifice is common. (Plus its so they can spam units.)
Research at -100%: The constant inbreeding, lack of education and malfunctions with the clones leave intelligence to be desired.
Start with: Recycling Tanks.
Hurry Penalty at -100: Pushing the already malfunctioning technology and the clones themselves is disastrous.
They have no anti-ideology, but their preferred ideology is Thought Control. This would solve a lot of their problems off the bat if someone was controlling them.


The real question is: Who are the clones of. I thought of Margaret Thatcher + Ronald Reagan/Adolf Hitler for an evil neo fascist-conservative plot but then they'd all just mutate into an abomination of Margaret thatcher's left thigh eventually and become baby eating monsters. So that's out of the question.

Edit: Or is it....

Begins forming idea for cloning Margaret Thatchers left thigh abominations*



Growth + 10 even have an effect? I thought it was capped somewhere like Morale is. I may be wrong.

Sounds almost like Ete's clone vat Hive he was going on about in his thread.

 

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