Poll

Favorite faction

The Growing Empire/Imperium
0 (0%)
Crimson Comrades
2 (66.7%)
Machine Mandate
0 (0%)
The Iron Regime
0 (0%)
The unfinished Wanderers of Chiron concept
1 (33.3%)
Sons of Oceanus
0 (0%)

Total Members Voted: 3

Author Topic: JarlWolf's Custom Factions  (Read 41511 times)

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Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #30 on: July 11, 2013, 09:55:50 PM »
You must be using an old version then. That was fixed in the most recent download, but to fix that

go into the text file for the faction and then you'll see something going Hive,Hive and just re write Crimson Comrades on both ends.


"The chains of slavery are not eternal."

Offline Rymdolov

Re: JarlWolf's Custom Factions
« Reply #31 on: July 12, 2013, 01:07:04 AM »
It's a lot of information that one has to enter in an unforgiving format - you can see where someone new to it would be intimidated.

There used to be an excellent online guide with a clickable image of a .txt-file where you could read exactly what each section does. I have it saved on my old computer, I think. Perhaps it could be hosted here if I dig it up? I'm gonna google a bit in case it's still out there somewhere.

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Re: JarlWolf's Custom Factions
« Reply #32 on: July 12, 2013, 01:27:09 AM »
I know the one you mean - it's still up, last I know, and I don't think the author, Drifels, has dropped off the face of the Earth or anything, so I'd be uncomfortable with just assuming it's okay to just put up a copy without trying to contact him and ask - but I certainly wouldn't object to hosting a copy if it was cleared with him, or we at least made a good-faith effort.  sisko would likely have an opinion about that, too.

If you can track down the link, that would be absolutely kosher to post, mind...

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #33 on: July 12, 2013, 01:32:25 AM »
Mhm, though I think it deserves it's very own front page thread. Maybe sticky it and name it Tools and Tips for Creating a Faction or some such.


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Re: JarlWolf's Custom Factions
« Reply #34 on: July 12, 2013, 02:45:42 AM »
It's a .html page with a lot of hovertext - we could host a copy somewhere, but not directly as part of the forum.

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Re: JarlWolf's Custom Factions
« Reply #35 on: July 12, 2013, 03:02:37 AM »
...I went and tracked down the link.  Check this out, Jarl; it's EXTREMELY helpful with the .txt part...

http://alphacentauri.us/fac-tool/faq.htm

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #36 on: July 12, 2013, 03:14:52 AM »
Peeked my eyes at it a bit, I'll definitely use it for when I am putting in new factions. Given some time to study this I think I could actually bypass Face Edit altogether.


"The chains of slavery are not eternal."

Offline Geo

Re: JarlWolf's Custom Factions
« Reply #37 on: July 12, 2013, 06:18:33 AM »
Any tips for getting started with doing it manually, Geo?  It's a lot of information that one has to enter in an unforgiving format - you can see where someone new to it would be intimidated.

First I have to teach myself again. Beyond there's a maximum number of abilities (8 IIRC?) and the Talent ability not working, there's not much I remember.

Offline Yitzi

Re: JarlWolf's Custom Factions
« Reply #38 on: July 12, 2013, 01:07:53 PM »
Any tips for getting started with doing it manually, Geo?  It's a lot of information that one has to enter in an unforgiving format - you can see where someone new to it would be intimidated.

First I have to teach myself again. Beyond there's a maximum number of abilities (8 IIRC?) and the Talent ability not working, there's not much I remember.

Wait, the Talent ability doesn't work?  (The maximum number of abilities is a thing, though.)

Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #39 on: July 12, 2013, 01:20:20 PM »
Last time I checked it seemingly does, if you mean the extra talents per base. Also having a better talent score helps that.

And I seen that when I played Peacekeepers, and with my Iron Regime. Iron Regime has nigh no talents for the longest while, while peacekeepers have talents pretty early.


"The chains of slavery are not eternal."

Offline Rymdolov

Re: JarlWolf's Custom Factions
« Reply #40 on: July 12, 2013, 01:29:39 PM »
Mhm, though I think it deserves it's very own front page thread. Maybe sticky it and name it Tools and Tips for Creating a Faction or some such.

Change this to a sticky with "useful links", perhaps? Good job finding the page, BU! I probably wouldn't have tried .txt-editing without it.

 :clap: :danc: :clap:


Offline JarlWolf

Re: JarlWolf's Custom Factions
« Reply #41 on: July 12, 2013, 02:05:09 PM »
Also, a question: Should I have the leader of the Machine Mandate as a Robot or an AI? I am excluding Genejack's for potential leaders as they obviously don't have the actual intelligence to lead (Unless I imbued them with the AI.)

I'll put it as a poll.


"The chains of slavery are not eternal."

Offline Geo

Re: JarlWolf's Custom Factions
« Reply #42 on: July 12, 2013, 04:22:32 PM »
Wait, the Talent ability doesn't work?  (The maximum number of abilities is a thing, though.)

Keep in mind I'm talking of my modding almost a decade ago. Things have either gotten hazy, or the editor has gotten (partially?) fixed.

Offline Yitzi

Re: JarlWolf's Custom Factions
« Reply #43 on: July 12, 2013, 04:25:45 PM »
Wait, the Talent ability doesn't work?  (The maximum number of abilities is a thing, though.)

Keep in mind I'm talking of my modding almost a decade ago. Things have either gotten hazy, or the editor has gotten (partially?) fixed.

Oh, we're talking about the editor.  I thought you meant the game itself didn't use the Talent ability properly, which I know is false.

Offline Geo

Re: JarlWolf's Custom Factions
« Reply #44 on: July 12, 2013, 04:29:05 PM »
Heh, glad that misunderstanding is solved.  :D

 

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