Author Topic: AAR 4: Something a bit Different. Custom Faction Madness  (Read 14069 times)

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Offline Green1

Re: AAR 4: Something a bit Different. Custom Faction Madness
« Reply #45 on: July 06, 2013, 12:18:24 PM »
And... I will leave you with our start position.

We get no research just yet, but I am going to go Centauri Ecology first.

To the west, we have water. We also have a few pods about. Hopefully, we will get something good. I have a feeling we are going to be doing A LOT of fighting and since this is a small map, very soon.

Hopefully, we will get even luckier and when Antimind arrives, it will land far away from our little church state.

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Re: AAR 4: Something a bit Different. Custom Faction Madness
« Reply #46 on: July 06, 2013, 02:45:04 PM »
You should start a new thread...









P.S.  :danc:

Offline JarlWolf

Re: AAR 4: Something a bit Different. Custom Faction Madness
« Reply #47 on: July 06, 2013, 10:21:35 PM »
I agree with BUncle, and


YES!

Thank you for using my faction, I am honoured for you to have chosen it. I hope Vazheli gives a good challenge for you!

Also it should be of note: The Crimson Comrade's also have no penalty using Planned Economics.


"The chains of slavery are not eternal."

Offline Green1

Re: AAR 4: Something a bit Different. Custom Faction Madness
« Reply #48 on: July 07, 2013, 02:43:20 PM »
I will be splitting this thread, then, at BU's suggestion.

Jarl, my initial tests with the Comrades indicate they get eaten by the Antimind early, unfortunately. But, of course I have no idea where they start for this one.

It may sound like overconfidence, but I am DEADLY with Miriam. With Antimind in, I had to choose my strongest faction.

I will edit the link into the first post and this last post when I create the new thread.

Offline Green1

Re: AAR 4: Something a bit Different. Custom Faction Madness
« Reply #49 on: July 07, 2013, 03:04:33 PM »

 

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