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Are these bugs?

Both are bugs
0 (0%)
The first is a bug; the second is not
0 (0%)
The second is a bug; the first is not
1 (100%)
Neither is a bug.
0 (0%)

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Author Topic: Are these bugs?  (Read 4186 times)

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Offline Lord Avalon

Re: Are these bugs?
« Reply #15 on: June 04, 2013, 06:04:15 AM »
It's a Project.  It overrides the usual rules and gives you a talent.

I don't see any reason the a project should override the usual rules, rather than just applying to every base you own.  In fact, it does not.
I don't care that it doesn't, I just think it should, because it's a Project, and therefore special.  Why should a Project reduce your terraforming time, or give you immunity to probes, or give you population that you didn't grow, etc., etc., etc.?

Quote
(By the way, you can test everything I'm saying by using the scenario editor.)
Yes, but I'm not that familiar in using the editor, and my playing around won't necessarily result my understanding the order in which citizens get improved, like you stated.

Quote
If there are superdrones, it's supposed to first turn workers into talents, then superdrones into normal drones, then normal drones into workers and then talents, but because of the double-counting bug it will sometimes turn a superdrone into a normal drone when there are still workers who can be turned into talents instead.

So that would mean the two talents turn two superdrones into drones, which makes four drones, then the Rec Commons turns two drones into workers, so two workers, two drones (which is the answer I had before, by the wrong method).  Isn't that the way it's "supposed" to be?
Your agonizer, please.

Offline Yitzi

Re: Are these bugs?
« Reply #16 on: June 04, 2013, 12:42:42 PM »
I don't care that it doesn't, I just think it should, because it's a Project, and therefore special.  Why should a Project reduce your terraforming time, or give you immunity to probes, or give you population that you didn't grow, etc., etc., etc.?

Or give you bonuses even in other bases?

However, if you want, when I start taking requests for changes you can submit "Project-based talents can replace drones".  Not sure what you'd do with the -1 or -2 drones from the Longevity Vaccine to make it special, though.

Quote
So that would mean the two talents turn two superdrones into drones, which makes four drones, then the Rec Commons turns two drones into workers, so two workers, two drones (which is the answer I had before, by the wrong method).  Isn't that the way it's "supposed" to be?

Not quite.  If it were 4 psych and the rec commons you'd be correct, but with a paradise garden the rec commons turns two drones into workers first (actually simultaneously, but the workers are available to be turned into talents), so then the paradise garden has workers to turn into talents.

 

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