New SMAC quizzes available.Test your Alpha Centauri knowledge! Chess is back.Challenge someone!
Total Members Voted: 1
0 Members and 1 Guest are viewing this topic.
Quote from: Lord Avalon on June 03, 2013, 06:21:36 AMIt's a Project. It overrides the usual rules and gives you a talent.I don't see any reason the a project should override the usual rules, rather than just applying to every base you own. In fact, it does not.
It's a Project. It overrides the usual rules and gives you a talent.
(By the way, you can test everything I'm saying by using the scenario editor.)
If there are superdrones, it's supposed to first turn workers into talents, then superdrones into normal drones, then normal drones into workers and then talents, but because of the double-counting bug it will sometimes turn a superdrone into a normal drone when there are still workers who can be turned into talents instead.
I don't care that it doesn't, I just think it should, because it's a Project, and therefore special. Why should a Project reduce your terraforming time, or give you immunity to probes, or give you population that you didn't grow, etc., etc., etc.?
So that would mean the two talents turn two superdrones into drones, which makes four drones, then the Rec Commons turns two drones into workers, so two workers, two drones (which is the answer I had before, by the wrong method). Isn't that the way it's "supposed" to be?