Author Topic: FREEPROTO and Skunkworks retooling  (Read 5577 times)

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Offline Yitzi

Re: FREEPROTO and Skunkworks retooling
« Reply #15 on: April 12, 2013, 05:35:10 PM »
Do you use IDA?


What is IDA?

Quote
As for difficulty, it's only stored in one place afaik and then the AI is handled differently.


If so, then how do multiplayer games with different difficulty levels for different players (which you can have at least for games started over IP) work?  I know there's one value for global difficulty; I've run across code that I can use to identify it.  It's the player-specific difficulty that I want to know about.

Quote
parsing_alphax_general : 005873C0


I've got a lot of base struct worked out as well but if you know what any of portions besides ones I've marked up let me know.  I've skipped areas I haven't identified yet.




[/quote]

I can't really make that much sense of those pictures; rather than just say everything we've found (which could be quite a bit), it'd probably be easier that if one of us wants to know a particular piece (e.g. base nuts/minerals/energy/drones/talents/ecodamage/etc.) they can ask the other one.

Offline scient

Re: FREEPROTO and Skunkworks retooling
« Reply #16 on: April 12, 2013, 06:57:11 PM »
I forgot I did have faction difficulty identified in SMACX:
0x0096C9E8+0x20CC*<FACTION_ID>

Where FACTION_ID is from 0 to 7.


Offline Yitzi

Re: FREEPROTO and Skunkworks retooling
« Reply #17 on: April 12, 2013, 08:32:40 PM »
Ok, thanks...when it's time to fix the multiplayer difficulty bug and allow differing difficulties in PBEM games*, that'll help a lot.

*Very important as a handicap, for when a better player plays against a not-so-good one.

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Re: FREEPROTO and Skunkworks retooling
« Reply #18 on: April 12, 2013, 08:49:51 PM »
Ok, thanks...when it's time to fix the multiplayer difficulty bug and allow differing difficulties in PBEM games*, that'll help a lot.

*Very important as a handicap, for when a better player plays against a not-so-good one.
;b; Not a bad idea at all.   ;b;

Offline Yitzi

Re: FREEPROTO and Skunkworks retooling
« Reply #19 on: April 12, 2013, 09:37:03 PM »
Ok, thanks...when it's time to fix the multiplayer difficulty bug and allow differing difficulties in PBEM games*, that'll help a lot.

*Very important as a handicap, for when a better player plays against a not-so-good one.
;b; Not a bad idea at all.   ;b;

Of course, it'll have to wait in line behind "be able to use my patch on old maps", better ecodamage treatment of facilities, "include Scient's latest bugfixes", and "what you see is what you get".

 

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