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I agree. The check for drone riots should come after growth and effects from new facilities/projects.Does the same bug benefit for Golden Age (i.e. the Golden Age is checked after new facilities/projects/growth)? Probably minor and on a tangent, but something to consider. (Edit: ITT, oh well)
Typo, I meant before . I had 'after' in my mind as that's how it is now. Anyways besides the UI reasons, it just doesn't seem logical that population just born can riot in the same year.
I am pleased to announce that this will be an option in version 2.1 of my patch. However, there are a few caveats:1. It will be based on the state of your empire at the beginning of your turn, rather than the end of the previous turn. That means that if an enemy probe team destroys your rec commons, you might get unplanned-for drone riots. I think this will enhance the game anyway, by making for more interesting approaches to such things.2. A base can also be affected by what happened earlier that turn in another base. Usually the effects of this will be positive; the only exceptions I can see are:-Scrapping (voluntarily or not) ecological facilities will affect clean minerals in later bases.-The Bulk Matter Transmitter, Singularity Inductor, and Manifold Harmonics will affect ecodamage in later bases. So three times in a game (at most) you'll have to do a more careful calculation for ecodamage (though for Manifold Harmonics to have an effect on production means that you've got good PLANET anyway and probably don't particularly mind having more fungus).-I'm not sure, but the Planetary Transit System might rarely cause drone riots in later bases by instantly growing them from size 1 to size 3. This also will remain.3. If it's set to "what you see is what you get" mode, then if you save or load in the middle of the base sequence, it will cause bugs. Of course, things get fairly buggy when you do that anyway, so it should be an acceptable price.
How about this:radial button under game preferences:X Supply crawlers limited to number of bases.,X Copters 2 attacks per round.