Author Topic: The AC2 Wiki  (Read 66592 times)

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Offline ete

The AC2 Wiki
« Reply #90 on: February 19, 2013, 11:50:15 AM »
We've moved on a long way since my last two topics, and it seems like a good time to start afresh. We've got a wiki, it has a significant amount of useful content, it is technically set up pretty soundly (uploads, user bridge, nice urls) with plenty of fun extensions and other cool things. I'd like to lay out my roadmap to making it vastly more awesome, and invite more of you to join in making it happen. Note that alongside each stage there's plenty of other tasks which everyone can help with, and some other things (such as HTML/skinning and graphics) will also hopefully happen alongside. Also technical stuff is not included in this roadmap, since we've got all the vital bits done.

Stage 1 - Creation (~75% done)
The first thing will be to seed content, upload the rest of the datalinks, prepare all the key templates. I've done a good portion of this already and will hopefully be able to finish up this week.

Stage 2 - Collection
Bringing together/mirroring various projects "under one roof". In this stage I'll upload the articles section, the extra stuff added to the official AC pages, and after talking to the project leaders, hopefully the planetary datalinks, Altera Centauri, and others.

Stage 3 - Recruitment
Once the wiki has a significant amount to show and I've been working on it for a while longer, I'll feel comfortable approaching various experienced and skilled members of the general AC community. Encouraging them to continue and expand upon their projects and interests using the wiki's tools will make it vastly more useful, and bring the community together.
Examples:
Experienced MPers writing up guides and collecting material from posts they've made before
Comprehensive patchnotes available on the wiki, by the .exe editors
Contributors to the datalinks update picking up the project again using the wiki's diff engine to keep track of things, and recent changes to find possible improvements from other pages being edited

Stage 4 - Expansion
With the basics in place and a few highly capable people around to help out, we'll be able to tackle a few more ambitious projects (e.g. an improved all-in-one factionpack download, with all factions fixed and AI versions of each).
« Last Edit: July 30, 2013, 07:32:01 AM by sisko »

Offline ete

Technical wishlist
« Reply #91 on: February 19, 2013, 11:50:24 AM »
Mostly just notes for myself, will be moved to the on wiki to do list when they become less long term.

Improved talk page/forum synchronization.
Forum wikilink tags.

Offline ete

Re: The AC2 Wiki
« Reply #92 on: February 20, 2013, 04:40:19 PM »
Units in, and mainpage almost finished thanks to Kilkakon.

I've also got groups working with the user bridge and created a couple of them. Testdummy has been promoted to our first wiki moderator (access to most of the extra editing tools), and Kilkakon to our first designer (access to the wiki's CSS and JS sheets).

Offline sisko

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Re: The AC2 Wiki
« Reply #93 on: February 20, 2013, 05:11:28 PM »
I've also got groups working with the user bridge and created a couple of them. Testdummy has been promoted to our first wiki moderator (access to most of the extra editing tools), and Kilkakon to our first designer (access to the wiki's CSS and JS sheets).
;b;
Anyone else feels like it's time to fix the faction graphics bug?

Offline ete

Re: The AC2 Wiki
« Reply #94 on: February 20, 2013, 09:35:24 PM »

Offline ete

Re: The AC2 Wiki
« Reply #95 on: February 21, 2013, 12:13:45 AM »
I've got the datalinks categorytree displaying (almost, the font size is too big) properly in the sidebar, now every page can link you to a large amount of our information :)

Thoughts on this one?

Offline ete

Re: The AC2 Wiki
« Reply #96 on: February 21, 2013, 03:02:36 AM »
Kilkakon's fixed up the mainpage more, I've put up a news post, there is now a lost eden namespace which Kilkakon is the moderator of.

Offline ete

Re: The AC2 Wiki
« Reply #97 on: February 21, 2013, 01:33:06 PM »
Weapons in.

And fixed up the social choices categorization stuff.
« Last Edit: February 21, 2013, 06:12:16 PM by ete »

Offline ete

Re: The AC2 Wiki
« Reply #98 on: February 22, 2013, 03:37:35 PM »
Faction logos in. Imagemagick is awesome.

Note for self: FOR %G IN (*.png) DO convert %G -transparent #FF00FF -transparent #64109C batch\%G

Offline ete

Re: The AC2 Wiki
« Reply #99 on: February 23, 2013, 01:11:23 PM »
Leaderinfobox done (maybe it should be below rather than to the left of the faction infobox? opinions?). Needs adding to 74 faction pages. Could someone else help with this one? I can explain if you have any questions. http://alphacentauri2.info/wiki/Nautilus_Pirates is the example.

Offline sisko

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Re: The AC2 Wiki
« Reply #100 on: February 23, 2013, 06:38:47 PM »
Leaderinfobox done (maybe it should be below rather than to the left of the faction infobox? opinions?).
it looks very good where it is now. ;b;
Anyone else feels like it's time to fix the faction graphics bug?

Offline ete

Re: The AC2 Wiki
« Reply #101 on: February 24, 2013, 07:09:29 PM »
Quote from: Darsnan (from pm)
You are more than welcome to move the Altera Centauri scenarios project to your wiki...
Cool, that's an amazing addition on the way :)

Have a few ideas of extra things the wiki format will allow too.

Offline ete

Re: The AC2 Wiki
« Reply #102 on: February 25, 2013, 05:40:40 PM »
Armor in.

Offline ete

Re: The AC2 Wiki
« Reply #103 on: February 25, 2013, 06:44:33 PM »
Abilities in. Two more and then techs should be the last of the datalinks.

Offline ete

Re: The AC2 Wiki
« Reply #104 on: February 26, 2013, 12:51:54 AM »
Terraforming in: http://alphacentauri2.info/wiki/Category:Terraforming and apparently specialist types don't get individual entries. No more excuses, I think technologies have to come next. Wish me luck.

After that, maybe more graphics for a while. A lot of things want graphics (units, weapons/modules, chassis, techs, terraforming, SPs, facilities, social parameters, bases for factions). And a few things could be tidied up more. Or maybe I'll jump into scenarios...

 

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