Author Topic: How does one record Alpha Centauri?  (Read 11222 times)

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Offline Alfapiomega

Re: How does one record Alpha Centauri?
« Reply #30 on: November 04, 2012, 09:24:38 PM »
Hi alfapiomega,

I don't have anything to add regarding the issues raised in this thread. Have you seen the LPs recorded by quill18? For example,

Let's Play - Sid Meier's Alpha Centauri - Episode 1

The screen resolution on that one and others he recorded looks fine to me.


Damn I haven't seen that one... how did he do that? I need to change the resolution manually then.
"The birds have vanished in the sky, and now the last cloud drains away. We sit together, the mountain and I until only the mountain remains."

Offline Petek

Re: How does one record Alpha Centauri?
« Reply #31 on: November 05, 2012, 12:49:25 AM »
You might be able to contact him via his YouTube Channel. He also has an account on CivFanatics.com (although he hasn't been active there for several months). I could try to contact him there if other efforts fail. Just let me know.

Offline Alfapiomega

Re: How does one record Alpha Centauri?
« Reply #32 on: November 05, 2012, 03:10:55 PM »
You might be able to contact him via his YouTube Channel. He also has an account on CivFanatics.com (although he hasn't been active there for several months). I could try to contact him there if other efforts fail. Just let me know.


the problem is resolution which my display can not display, it's just too small. If I convert it to 16:9 I would have to have 200 more pixels in height which is impossible for me now.
"The birds have vanished in the sky, and now the last cloud drains away. We sit together, the mountain and I until only the mountain remains."

Offline Petek

Re: How does one record Alpha Centauri?
« Reply #33 on: November 05, 2012, 05:54:31 PM »
I read this thread again more carefully and see that you use a laptop whose native screen resolution is 1280x800. You may wish to check out this thread, especially chuft's posts, for advice.

Offline SenniTreborius

Re: How does one record Alpha Centauri?
« Reply #34 on: October 04, 2014, 10:40:59 PM »
The problem with this is that I find the of centre window distracting. plus I won't to capture an error that occurs in yitzi's mod on startup on my computer.
No longer mere earthbeings and planetbeings are we, but bright children of the stars! And together we shall dance in and out of ten billion years, celebrating the gift of consciousness until the stars themselves grow cold and weary, and our thoughts turn again to the beginning.     ;deidre;

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Re: How does one record Alpha Centauri?
« Reply #35 on: October 04, 2014, 10:46:17 PM »
If this is the error you're getting:



You need to use the alphax included with v3.1.  The letter iterations (e) are updates, not the complete package.

Offline SenniTreborius

Re: How does one record Alpha Centauri?
« Reply #36 on: October 05, 2014, 12:41:38 AM »
No it was this one.

[/URL][/img]

I no longer have the original discs. I'd better get another one.
WOo. Neither gamersgate nor steam have it.
GOG have it though (and its a pittance). But its the planetary pack whatever that is. Is that ok.
And why would my brother have had a modded version, he never modded games, could barely load them. Then again he might have ask a friend to disable the cd call. Like me he hated the cd drive running and using up power and creating heat (typical Aberdonian)
No longer mere earthbeings and planetbeings are we, but bright children of the stars! And together we shall dance in and out of ten billion years, celebrating the gift of consciousness until the stars themselves grow cold and weary, and our thoughts turn again to the beginning.     ;deidre;

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Re: How does one record Alpha Centauri?
« Reply #37 on: October 05, 2014, 12:46:58 AM »
Here's your pic:


The sun just went down, so Yitzi should be by to help soon.  That may be enough for him to tell the problem.


Offline gwillybj

Re: How does one record Alpha Centauri?
« Reply #38 on: October 05, 2014, 01:22:27 AM »
GOG have it though (and its a pittance). But its the planetary pack whatever that is. Is that ok.
The Planetary Pack is Alpha Centauri and Alien Crossfire together on one disc. It's ok; in fact, it comes highly recommended.
Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying. ― Arthur C. Clarke
I am on a mission to see how much coffee it takes to actually achieve time travel. :wave:

Offline SenniTreborius

Re: How does one record Alpha Centauri?
« Reply #39 on: October 05, 2014, 01:30:40 AM »
Kohio nomimashoka
No longer mere earthbeings and planetbeings are we, but bright children of the stars! And together we shall dance in and out of ten billion years, celebrating the gift of consciousness until the stars themselves grow cold and weary, and our thoughts turn again to the beginning.     ;deidre;

Offline Yitzi

Re: How does one record Alpha Centauri?
« Reply #40 on: October 05, 2014, 03:56:57 AM »
Here's your pic:


The sun just went down, so Yitzi should be by to help soon.  That may be enough for him to tell the problem.


That picture definitely shows that alphax.txt was not replaced by the version from the patch.  (The one you posted was where it's from an older version of the patch or is missing lines; this is where it wasn't replaced at all.)

Offline SenniTreborius

Re: How does one record Alpha Centauri?
« Reply #41 on: October 05, 2014, 04:29:34 AM »
First, thank you for your prompt reply.
Sorry, what version from the patch, when I clicked on the download all I got was an exe file.  nothing else.
Or was I supposed to delete the old alphax.txt and let your exe built a new one.
In which case why wasn't I told to do that with scient's patch (sorry that was me just thinking out loud STS).
And how will this affect GooglyBoogly_SMACX_Datalinksv1_3. or would it.
Sorry I have about about as much insight as Charlie in the Chocolate Factory.
Does this mean that Scient's exes never ran properly. What files do actually affect program running, or am I just better of in the dark.
As an afterthought how would one decompile and exe file to look inside. It would be an interesting learning experience.
No longer mere earthbeings and planetbeings are we, but bright children of the stars! And together we shall dance in and out of ten billion years, celebrating the gift of consciousness until the stars themselves grow cold and weary, and our thoughts turn again to the beginning.     ;deidre;

Offline Yitzi

Re: How does one record Alpha Centauri?
« Reply #42 on: October 05, 2014, 04:56:24 AM »
First, thank you for your prompt reply.
Sorry, what version from the patch, when I clicked on the download all I got was an exe file.  nothing else.


As noted on the wiki, only the major versions (the ones without letters after them) come with txt files; to install a minor version it is necessary to get all the files except the exe from the corresponding major version.  So you'd get all the txt files from version 3.1, and then the exe from 3.1e.

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In which case why wasn't I told to do that with scient's patch (sorry that was me just thinking out loud STS).


Because Scient's patch does not add new modding options (only bugfixes), it uses the original alphax.txt.

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And how will this affect GooglyBoogly_SMACX_Datalinksv1_3. or would it.


GooglyBoogly is included in the latest version of the corresponding file in my patch.

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As an afterthought how would one decompile and exe file to look inside. It would be an interesting learning experience.


It's too big to decompile; you'd have to disassemble (meaning you get assembly language instead of C++ source code.)  I use OllyDbg for the purpose.

Offline SenniTreborius

Re: How does one record Alpha Centauri?
« Reply #43 on: October 05, 2014, 11:05:18 AM »
As noted on the wiki, only the major versions (the ones without letters after them) come with txt files; to install a minor version it is necessary to get all the files except the exe from the corresponding major version.  So you'd get all the txt files from version 3.1, and then the exe from 3.1e.


Wiki? Oops. Didn't realise there was a wiki about the patch. I am apt to leap before looking in my private life.
Actually the patch wiki is a fun read (or maybe I'm just weird).

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Because Scient's patch does not add new modding options (only bugfixes), it uses the original alphax.txt.

Ah I see.

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GooglyBoogly is included in the latest version of the corresponding file in my patch.

Good.

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It's too big to decompile; you'd have to disassemble (meaning you get assembly language instead of C++ source code.)  I use OllyDbg for the purpose.


That is good, assembly language was the first that I learned way back in 1972, then fortran and cobol. Though I've forgotten most of it now (went of down the RGN root). Might contact you about that later if you don't mind. Can't remember the name of the program that you input a assembly language program into to get a flowchart output, can you.
[/quote]


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FROM THE WIKI
The number of "clean minerals" at the beginning of the game, as well as those gained per fungal pop and per facility, can be modified.

By fungal pop I assume you mean destruction of a fungal tower. Didn't know facilities gave you minerals.

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The extra speed gained by air units for each level of reactor can be modified, and can be different for needlejets (anything that has more than one turn of fuel and is not destroyed when attacking), copters (anything that has exactly one turn of fuel and is not destroyed when attacking, and therefore can attack more than once per turn), gravships (anything that requires no fuel and is not destroyed when attacking),

Yes I do remember choppers needing toned down, but what's a grav ship. Ain't in the wiki.

Quote
A penalty can be added to all resources brought in by crawlers. This feature does NOT work properly in version 2.1 and earlier and should not be used except in version 2.2 and later. 

don't like the sound of this.
Sorry better stop here as I'm getting off topic.

By the way I've never played a MP SMACX before  :-[
No longer mere earthbeings and planetbeings are we, but bright children of the stars! And together we shall dance in and out of ten billion years, celebrating the gift of consciousness until the stars themselves grow cold and weary, and our thoughts turn again to the beginning.     ;deidre;

Offline Yitzi

Re: How does one record Alpha Centauri?
« Reply #44 on: October 05, 2014, 01:01:45 PM »
As noted on the wiki, only the major versions (the ones without letters after them) come with txt files; to install a minor version it is necessary to get all the files except the exe from the corresponding major version.  So you'd get all the txt files from version 3.1, and then the exe from 3.1e.


Wiki? Oops. Didn't realise there was a wiki about the patch. I am apt to leap before looking in my private life.
Actually the patch wiki is a fun read (or maybe I'm just weird).


You enjoy reading patch notes, and like assembly.  You're weird, all right.  Not that that's a bad thing...

Quote
That is good, assembly language was the first that I learned way back in 1972, then fortran and cobol. Though I've forgotten most of it now (went of down the RGN root). Might contact you about that later if you don't mind. Can't remember the name of the program that you input a assembly language program into to get a flowchart output, can you.


Me neither; I've done it by hand so far.

And if you relearn assembly and want to help with my patch, I can probably find something for you to do (in the absence of any merger program, we'd need one person to simply send the other the necessary replacements/changes.)

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By fungal pop I assume you mean destruction of a fungal tower.


No, I mean ecodamage causing fungus and usually worms.

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Yes I do remember choppers needing toned down, but what's a grav ship. Ain't in the wiki.


Endgame chassis, it's air but has no fuel limitations and can capture bases.

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don't like the sound of this.


That's why it's optional.

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By the way I've never played a MP SMACX before  :-[


Me either, to tell the truth.

 

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