Author Topic: Multiple different types of citizens in one city  (Read 4625 times)

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Offline Kilkakon

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Re: Multiple different types of citizens in one city
« Reply #30 on: April 28, 2013, 10:01:08 AM »
Alright, let us know if you work on this. :)

Offline Geo

Re: Multiple different types of citizens in one city
« Reply #31 on: April 28, 2013, 07:10:59 PM »
Before I target something like this, I think I would try the more modest goal of enable negative resource icons for base structure.

Negative resource icons? Do you mean instead of that icon that depicts a tile can't be worked for some reason minus depiction of nutrients, minerals and energy, in detail?

Offline Buster's Uncle

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Re: Multiple different types of citizens in one city
« Reply #32 on: April 28, 2013, 07:35:33 PM »
He means negative icons - squares that actually suck up resources, like a borehole worked by the base costing a nut.  I did the art for it slightly over four years ago, back at 'poly.  Darsnan was eager to use it, IIRC...

 

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