Author Topic: My backside hurts... or AAR round 2!  (Read 31831 times)

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Offline Green1

Re: My backside hurts... or AAR round 2!
« Reply #15 on: September 27, 2012, 12:56:40 PM »
Oh my. 2 pods, two earthquakes.

I really should stop with making the network nodes. They are taking forever. Formers would be nicer.

Landmark is Pholus Ridge.

Offline Green1

Re: My backside hurts... or AAR round 2!
« Reply #16 on: September 27, 2012, 01:01:52 PM »
Worms are eating scouts...


Offline sisko

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Re: My backside hurts... or AAR round 2!
« Reply #17 on: September 27, 2012, 01:04:41 PM »
too much fungus on the ridge, so it looks like pushing back the Gaians border should be high on your priority list.

that river spot across the lagoon looks like a nice place a for a new base..
Anyone else feels like it's time to fix the faction graphics bug?

Offline Green1

Re: My backside hurts... or AAR round 2!
« Reply #18 on: September 27, 2012, 01:09:25 PM »
An artifact... if I can get it back. The wilderness to the north is dangerous.

I concur.

I should be able to rush a node soon. Former, then colony.

But, with these worms, I need troops.

Offline Green1

Re: My backside hurts... or AAR round 2!
« Reply #19 on: September 27, 2012, 01:18:06 PM »
Node at capital is out. A former is started.

Cities have been attacked three times by worms. I am moving the last unity rover to a point between the two cities. I have been lucky so for and gotten the worms before they got me.


Offline sisko

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Re: My backside hurts... or AAR round 2!
« Reply #20 on: September 27, 2012, 01:18:13 PM »
the former can build roads to the mineral bonus (which is your only priority in terraforming for now), roads that can be used later by the colony pod on it's way to the river spot (if you choose it for a base spot).

a second colony pod should take advantage of the monolith to the west..
« Last Edit: September 27, 2012, 01:23:20 PM by sisko »
Anyone else feels like it's time to fix the faction graphics bug?

Offline Green1

Re: My backside hurts... or AAR round 2!
« Reply #21 on: September 27, 2012, 01:26:41 PM »
Former is out and artifact is safe.

I am going to need tanks in the capital. After the road to the minerals, I need farm/solar or trees. Growth is stagnant in the capital.

Offline sisko

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Re: My backside hurts... or AAR round 2!
« Reply #22 on: September 27, 2012, 01:29:56 PM »
I am going to need tanks in the capital. After the road to the minerals, I need farm/solar or trees. Growth is stagnant in the capital.
both the tanks and building a CP can solve that issue. ;)
it's your call.
Anyone else feels like it's time to fix the faction graphics bug?

Offline sisko

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Re: My backside hurts... or AAR round 2!
« Reply #23 on: September 27, 2012, 01:32:45 PM »
also, taking the other way to the mineral bonus square would have spared you some time (building a road in a flat square takes just one turn).
Anyone else feels like it's time to fix the faction graphics bug?

Offline Green1

Re: My backside hurts... or AAR round 2!
« Reply #24 on: September 27, 2012, 01:39:24 PM »
And guess who shows up? Sven!

I actually do give him deidre's phone number. With my techshare ability, it is in my best interest folks talk.

I DO trade info Networks for Doctrine: Flex!

Then.. applied physics for biogenics?

Offline Green1

Re: My backside hurts... or AAR round 2!
« Reply #25 on: September 27, 2012, 01:48:11 PM »
I get Applied Physics for Biogenics.

I refuse to trade planetary networks even for doctrine Mobility.

I sign a treaty with Sven.

Fortunately, I see no sea cities, only that one foil that drove up and promptly left.

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Re: My backside hurts... or AAR round 2!
« Reply #26 on: September 27, 2012, 01:52:14 PM »
he comes from the east, it's still early in the game, so you should be able to do some more tech trading in the western ocean if you decide to build some foil.. with tech every 24 turns, you should be looking for Morgan for Ind.Base and Ind.Economics.
Anyone else feels like it's time to fix the faction graphics bug?

Offline Green1

Re: My backside hurts... or AAR round 2!
« Reply #27 on: September 27, 2012, 02:01:52 PM »
Industrial Base is out! The choices did not give me the next beeline for IA, so I will go ahead and knock out Social Psych.

A pod was popped and the node at Rose function will be out. This means another tech from the artifact next turn.

Tanks are up, and a colony is on the way.

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Re: My backside hurts... or AAR round 2!
« Reply #28 on: September 27, 2012, 02:05:33 PM »
can you give us a power graph and a 'who's who'? i can't read all the lines in the last shot..
Anyone else feels like it's time to fix the faction graphics bug?

Offline Green1

Re: My backside hurts... or AAR round 2!
« Reply #29 on: September 27, 2012, 02:15:32 PM »
Well.. a power surge immediatly knocked out that node... oh well. I will move the artifact to the capital.

It appears Deidre beat me to a colony south.

From graph, she is leading in military and territory.

Worrisome.
Yang has population while Morgan and Aki seem to be having issues.

 

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