Author Topic: Building a Community  (Read 109504 times)

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Offline Davyboy

Re: Building a Community
« Reply #45 on: October 01, 2012, 02:24:03 PM »
I'd temporarily forgotten the Zookeeper texture rewrite. In fact I'm still mildly traumatized from that scenario and keep promising to have another go. Great art - as you'd expect.

Green1
Try simply copying ter and texture to your SMACX dir. Nothing else needed for an unusual planet  :)
Use your imagination!

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Re: Building a Community
« Reply #46 on: October 01, 2012, 02:28:05 PM »
...But don't let it stop you from trying the GotM...

ISTR it was tres' difficult, D?

Offline Green1

Re: Building a Community
« Reply #47 on: October 01, 2012, 02:35:32 PM »
I'd temporarily forgotten the Zookeeper texture rewrite. In fact I'm still mildly traumatized from that scenario and keep promising to have another go. Great art - as you'd expect.

Green1
Try simply copying ter and texture to your SMACX dir. Nothing else needed for an unusual planet  :)
Use your imagination!

I guess I should come clean with this strange dream I have with SMAX and terrain, and why I have been poking and prying about research on terrain. But, I will take that to another thread and have to present my case. Don't worry. No TCM "poetry", but a crazed idea that ties into the weaknesses of this entire genre!

For Mod reviewing, I will not have time today since it is Monday and I need to make a trek on bike out to Metairie in about two hours. But i will put that on a to do list for tomorrow definently!

Offline sisko

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Re: Building a Community
« Reply #48 on: October 01, 2012, 02:44:40 PM »
..I need to make a trek on bike out to Metairie in about two hours.
nice subject for the Recreation Commons if you have some pictures to share..
i promise to share my mountaibiking adventures if you're willing to do the same.
Anyone else feels like it's time to fix the faction graphics bug?

Offline Davyboy

Re: Building a Community
« Reply #49 on: October 01, 2012, 02:46:39 PM »
...But don't let it stop you from trying the GotM...

ISTR it was tres' difficult, D?

Yes, exceptionally so, and the whyto and wherefor I can not discuss openly, but it's the only SMAX related game that I can remember that's had me trembling and I've had some bad ones over the years.

I'm probably just subconsciously developing an alternative strategy and haven't realized it.

Offline Davyboy

Re: Building a Community
« Reply #50 on: October 01, 2012, 02:52:11 PM »
Quote
I guess I should come clean with this strange dream I have with SMAX and terrain,

Let me guess.

 ;deidre; or  ;roze; in a leafy glade  ;lol -- but you obviously draw the line at  ;aki;;miriam; or (God forbid)  ;caretake;

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Re: Building a Community
« Reply #51 on: October 01, 2012, 02:55:15 PM »
Correction:  ;deidre; AND  ;roze; --- probably  ;santi;;aki;, too.

...But don't let it stop you from trying the GotM...

ISTR it was tres' difficult, D?

Yes, exceptionally so, and the whyto and wherefor I can not discuss openly, but it's the only SMAX related game that I can remember that's had me trembling and I've had some bad ones over the years.

I'm probably just subconsciously developing an alternative strategy and haven't realized it.
For some people, "ruined Davyboy's week, it was so tough" is a big selling point.  :D

Offline Green1

Re: Building a Community
« Reply #52 on: October 01, 2012, 03:02:00 PM »
..I need to make a trek on bike out to Metairie in about two hours.
nice subject for the Recreation Commons if you have some pictures to share..
i promise to share my mountaibiking adventures if you're willing to do the same.

In New Orleans, most of us ride bikes. It is a way of life here. But I am, shall we say, a bit more anarchist. Think stealth camping and doing so for months undetected while working and paying off bills rent free. I was at one time a sysop for Steal This Wiki, but you know how drama queens can mess good things up over ego. Fortunately, a cohort saved our writing!

The saved work we did is here, if curious:

https://dl.dropbox.com/u/64088059/Steal%20this%20Wiki/wiki.stealthiswiki.org/wiki/Main_Page.html

But... that is for another thread :D

@Davyboy
No man, it has to do with sattelites, interplanetary warfare, moon/planet warfare, and multiple maps. Lol...

Offline Davyboy

Re: Building a Community
« Reply #53 on: October 01, 2012, 03:05:51 PM »
I stand corrected about the 'strange dreams' jibe.

And yeah, if that'll help encourage people to play that bloody GOTM use it. I'm not too proud to object  ;)

Offline Green1

Re: Building a Community
« Reply #54 on: October 01, 2012, 03:14:57 PM »
If not, just to see what yall did.

But, I still keep with The Law of TCMs and Green1's two corallary to mods. I have just been lurking too long to deviate from that observation.

BUT...possible  terrain differences make me happy. I will have to research .pcxs and resolution limitations for those terrain textures.

Mars images would do fine since Planet is kind of Marsy. Still, even a Blue..take that back...Red Marble non-TCM would be popular IMO.

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Re: Building a Community
« Reply #55 on: October 01, 2012, 03:17:50 PM »
...Didn't someone try to do a space mod once upon a time, sisko?  Do you recall anything coming of that?

Offline Green1

Re: Building a Community
« Reply #56 on: October 01, 2012, 03:29:59 PM »
...Didn't someone try to do a space mod once upon a time, sisko?  Do you recall anything coming of that?

Only one I know of was a wierd obscure mod for Civ 4. But, their approach was not what I was thinking of. The illustration below is how they handled it. The regular Civ 4 map was divided into 4 rectangles separated by black space terrain.


Offline Davyboy

Re: Building a Community
« Reply #57 on: October 01, 2012, 03:32:39 PM »
Quote
Mars images would do fine since Planet is kind of Marsy.

Check...

[Mars factions may need FUNGNUTRIENT 1 like Deirdre. On a largely waterless arid random planet with or without wormies she tends to run off into the distance because of that while everyone else scratches for crumbs.]

...are you now posting from your bike?

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Re: Building a Community
« Reply #58 on: October 01, 2012, 03:36:26 PM »
We should continue discussing this - in the Modding forum, shouldn't we?

Offline Green1

Re: Building a Community
« Reply #59 on: October 01, 2012, 03:42:13 PM »
aye

 

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