Author Topic: Building a Community  (Read 109735 times)

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Online Buster's Uncle

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Re: Building a Community
« Reply #435 on: June 24, 2015, 10:52:50 PM »
I hope this doesn't take two months to even get going.  I'll definitely make sure you're in the loop.

Offline Mart

Re: Building a Community
« Reply #436 on: June 24, 2015, 10:55:17 PM »
The demo game will probably take some longer time. Starting around this summer we should be still in early game in December.
And that would be fine. DG should not develop too quickly, since we would skip through many opportunities for strategy, role-play and interaction.

Offline Valka

Re: Building a Community
« Reply #437 on: June 24, 2015, 11:59:54 PM »
Thank you for making larger avatars possible, as there are times when I've had to crop a lot of really nice detail or background imagery when making smaller ones.

I'm not sure why that would make anything in the gallery obsolete, though, since this is a choice whether to use larger ones or the original ones, isn't it?  ???

I'm going to go back to my Enya files to see what changes I might make to some of them.

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Re: Building a Community
« Reply #438 on: June 25, 2015, 12:06:06 AM »
Just that there's nothing but (retroactively) small stuff in the UG now... :)

Offline Mart

Re: Building a Community
« Reply #439 on: June 26, 2015, 07:19:47 PM »
Just posted the poll about which faction to join.
http://alphacentauri2.info/index.php?topic=16586

From this, we will see how many people would join, only if to observe the game from a position of in-faction member.
For undecided or those who have little idea about demo games, we can say that their involvement will depend on how much contribution they would be willing to do. Starting from viewing events, discussions and making an occasional comment. Something like that.

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Re: Building a Community
« Reply #440 on: June 26, 2015, 07:30:59 PM »
Of course there's people who only do Modding-Bug/Patch, or only MP, or even only Rec Commons who might still be interested and worth having...

Offline Mart

Re: Building a Community
« Reply #441 on: June 26, 2015, 07:43:35 PM »
Of course there's people who only do Modding-Bug/Patch
They are special/higher level participants. Someone Modding/setting up a game is like on special conditions.
Quote
or only MP,
you mean already know much about MP SMACX? So we do not need to explain?
Quote
or even only Rec Commons who might still be interested and worth having...
That is true, however, when we have MP DG, they may be a faction member, so also play, even giving occasional comment. Though someone may find it more interesting having "moderating" access to all teams to write. This would make though such a person not eligible to take part in playing. They would be merely observers.

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Re: Building a Community
« Reply #442 on: June 26, 2015, 07:52:48 PM »
We've got some old demogame hands in OT who don't participate a lot in the rest of the site, but do have SMACX - Uno is interested and should prove very useful, timing allowing, for example.  We can probably also get metaliturtle.  I bet Yitzi is going to be interested, and you know he's gonna take it seriously.

On the level that a team, especially a large one, only REALLY has to have one super-dedicated player, the turn-mover, I think we can use that as leverage for recruiting with players a bit afraid of the commitment - if you show up regularly and comment when you have something to say, you have a worthwhile contribution to make.

And my point was really only to take results of a poll in TOE with a grain of salt - little input from our core group, the MPlayers, for one thing.  We're talking about it in Site in this thread, after all, because it's good to get the word out, but too soon to get serious about getting the word out while we're still kicking it around.

Offline Metaliturtle

Re: Building a Community
« Reply #443 on: June 27, 2015, 10:48:59 PM »
  We can probably also get metaliturtle. 

To spam the thread...

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Re: Building a Community
« Reply #444 on: June 27, 2015, 10:55:43 PM »
It's possible a demogame team could use a clown.

Some jokes have the virtue of also being true.

Offline Mart

Re: Building a Community
« Reply #445 on: June 28, 2015, 04:59:23 PM »
So who already voted for a faction?

Online Buster's Uncle

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Re: Building a Community
« Reply #446 on: June 28, 2015, 05:43:57 PM »
That would be me, sir - you may discount.

Offline Metaliturtle

Re: Building a Community
« Reply #447 on: June 28, 2015, 05:46:32 PM »
Supahnewbz!!!

Offline Mart

Re: Building a Community
« Reply #448 on: June 28, 2015, 05:51:53 PM »
That would be me, sir - you may discount.
No way, it counts! :)

Offline Mart

Re: Building a Community
« Reply #449 on: June 30, 2015, 08:51:38 PM »
We have a poll pertaining to choosing a faction. It develops slowly.
I am thinking about starting a thread pertaining to discussion on any previous DG in SMACX. Purpose would be to help work out the details for the future game.
I have some concerns though:
- it will bring some old quarrels/feuds back. You know, people tend to take some things in demogames more personally.
- it will develop into broad list of what people want in the next DG, so broad, that it will prevent from launching a good DG. Like half people wanting singleplayer, half, multiplayer. etc.

Any thoughts?

 

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* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
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