Author Topic: A spontaneous community faction project.  (Read 21265 times)

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Offline Kilkakon

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Re: A spontaneous community faction project.
« Reply #135 on: September 30, 2012, 01:11:57 PM »
Okay fine, I'll do it tonight or tomorrow. I suppose I can update my LE/Acolyte cities while I'm at it.

Offline Green1

Re: A spontaneous community faction project.
« Reply #136 on: October 01, 2012, 01:03:58 PM »
The version of the logo Branson would be going with probably if he went space would be the blue eye Virgin Galactic logo:

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Re: A spontaneous community faction project.
« Reply #137 on: October 01, 2012, 01:15:18 PM »
That's what I used.  I was going with a sort of substitute Morgan thing with the colors.  Him and Morgan would understand each other, I think.

Offline Davyboy

Re: A spontaneous community faction project.
« Reply #138 on: October 01, 2012, 01:41:05 PM »
The colours are fine and there is a distinctive difference between Branson's troopers and Marr's, apart from the fact that one uses alien art.
From a first person pov playing the Virgin faction it's no problem at all, but when you see those mustard coloured flags on Branson your ally wandering around your map, it keeps you, well, alert.

Offline Kilkakon

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Re: A spontaneous community faction project.
« Reply #139 on: October 02, 2012, 05:28:03 AM »
Here's the fixed walls. Took an hour, but yay, now everybody can have medium sized walls! *goes and quickly throws them on all the LE factions, woo they look awesome*

Will have to update the Acolyte download on my site soon...

And now for my next trick, attaching the actual file.

Offline Davyboy

Re: A spontaneous community faction project.
« Reply #140 on: October 02, 2012, 06:59:54 AM »
Thanks Kil, that looks MUCH nicer and well proportioned.  :)

Offline Kilkakon

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Re: A spontaneous community faction project.
« Reply #141 on: October 02, 2012, 07:03:43 AM »
No problem! :) I hope that we can finish this off soon, as the first PCX is pretty much done, not sure about the others or the TXT...

Offline Davyboy

Re: A spontaneous community faction project.
« Reply #142 on: October 02, 2012, 08:14:10 AM »
Putting final tests / polish on the text file. There's only one way to test it and it takes time.

I'm feeling that he should have a prohibition against Free Market but that just comes out wrong, no commercial type is anti FM.
Since he had Explore, Discover, Build and Conquer I'm taking Discover 'away' as a modus operandi . Comments welcome.

Online Buster's Uncle

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Re: A spontaneous community faction project.
« Reply #143 on: October 02, 2012, 12:40:11 PM »
Anything I throw together as quickly as my first draft of the .pcx isn't my very best work - good job with the tweeks.

Offline Kilkakon

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Re: A spontaneous community faction project.
« Reply #144 on: October 02, 2012, 12:44:54 PM »
Thank you. :D I hope that you boys can sort out the rest of them (you were partway through doing so).

Good luck on the AI Davy.

Offline Davyboy

Re: A spontaneous community faction project.
« Reply #145 on: October 02, 2012, 01:04:52 PM »
Quote
Good luck on the AI Davy.

(Phew!)

Offline Davyboy

Re: A spontaneous community faction project.
« Reply #146 on: October 03, 2012, 05:16:16 PM »
I changed a munificent one character from 1 to 0 effectively changing .... Branson, M, 0, 1, 1, 1, 1, to ....Branson, M, 0, 0, 1, 1, 1,

effectively taking away the AI proclivity towards 'power'. Oh that's done it I think; only played a few games to about 2190 ish and that boy seems to get going like Morgan never did.
He'll probably fall out with all of the Female facs and Zacky won't like Wealth either, and he's probably susceptible to an early rush, so that'll be any of the above mentioned darlings.

Posting the file later from the other machine as an edit to this post.

BUncle and Kilkakon's Branson.pcx, Branson2.pcx which I extracted from Branson3.pcx after I had logo-ed it with Kil's main logo and the gold/bronze monument things that I knocked out.

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Re: A spontaneous community faction project.
« Reply #147 on: October 03, 2012, 05:38:53 PM »
 :salute:

Providing that this turns out to be the last version of the graphics, I'm going to need to edit a notice into my first posting of branson.pcx that everything up to your post is a draft.

...I'm still rather interested in Green's(?) concept of a 'Space Race Players' faction set/conversion/scenario...

Offline Davyboy

Re: A spontaneous community faction project.
« Reply #148 on: October 03, 2012, 05:52:14 PM »
:salute:

Providing that this turns out to be the last version of the graphics, I'm going to need to edit a notice into my first posting of branson.pcx that everything up to your post is a draft.

...I'm still rather interested in Green's(?) concept of a 'Space Race Players' faction set/conversion/scenario...

Funnily enough, and it wasn't presumptuous, on my LinBox the first three are living in a folder "Branson-RC1" -- but that was just because I needed to tidy up and thought we were getting somewhere near the finale for Mr Branson.

I like Green's idea too. Partly for that reason Dickie lands with an HQ, a Scout and a pod. Nothing else. No tech.
The bit of story I was writing might not work for Green's idea but , in a nutshell, Branson - and any others - have to hotfoot it from Terra after a nano-disaster circa 2037 (hence landing with almost zilch).

Apart from that -- who else should land contemporaneously with B?
Suggestions welcome.......

Offline Green1

Re: A spontaneous community faction project.
« Reply #149 on: October 03, 2012, 06:15:26 PM »
One random thought...

Centuari Ecology is actually so 1999.

We have an actual name for what that tech is and what that tech actually does.

In Situ Resource Utilization is what the scientists are calling it.

 

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