Author Topic: SMACivilization  (Read 2772 times)

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Offline Unorthodox

Re: SMACivilization
« Reply #30 on: February 02, 2023, 01:38:50 PM »
Tenochtitlan:




Offline Unorthodox

Re: SMACivilization
« Reply #31 on: February 02, 2023, 01:42:03 PM »

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Re: SMACivilization
« Reply #32 on: February 02, 2023, 03:04:45 PM »
[ninja'd]  Ooh.  Maybe the foreground structure in the second pic?  Not as obvious a temple - but is it Aztec-looking enough for the great unwashed?




Thebes would maybe look too Greek? 

Maybe a little.  Embedded in the hillside would be a work-making problem, too, as is the elongated shape.  Points for the right lighting, though.



-Blake, a rising tide lifts all boats, and I've done as you ask at CFC.  I did some work after I told you about the idea, but mostly trying to get a surreptitious working copy of Photoshop to replace the legal one that stopped working long ago - no dice, not even after figuring out DOSBox.  -And I'm not willing to throw money at the problem, not least at Photoshop prices.
 
My productive spells have a shelf-life built in, and if my impatience with getting some blanks made has shown in this thread, that's part of why.  I don't so much abandon projects as run out of gas --- and largely resume them next time I'm productive.  Not as easy with a collaboration that blew up.

Offline Blake00

Re: SMACivilization
« Reply #33 on: February 03, 2023, 03:51:05 AM »
-Blake, a rising tide lifts all boats, and I've done as you ask at CFC.  I did some work after I told you about the idea, but mostly trying to get a surreptitious working copy of Photoshop to replace the legal one that stopped working long ago - no dice, not even after figuring out DOSBox.  -And I'm not willing to throw money at the problem, not least at Photoshop prices.
 
My productive spells have a shelf-life built in, and if my impatience with getting some blanks made has shown in this thread, that's part of why.  I don't so much abandon projects as run out of gas --- and largely resume them next time I'm productive.  Not as easy with a collaboration that blew up.

Cheers mate. I've passed on the word about your new thread and hopefully we'll maybe do a news post about your project in the near future. We're seeing some very impressive numbers of some of our recent SMAC news posts so there's clearly a lot of interest out there in the Civ communities for new SMAC content!

Oh dear.. yeah I'm no help with Photoshop as I'm still rocking good old 90s Paint Shop Pro 7 for all my image work and retro pixel art lol. Over the decades I've tried to update to newer versions of PSP, tried Gimp, tried Photoshop and I just get ticked off and go back to PSP7 lol!

Lol yeah you're talking to the guy with like 10 different unfinished Civ2 mod projects so I know all about burn outs and getting distracted by other things lol. However most of my projects are in a near finished state so I've told myself that this is the year that they all get done and released!
« Last Edit: February 03, 2023, 04:11:21 AM by Blake00 »

Blake's Sanctum: Civilization Series (Incl Colonization & Alpha Centauri)

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Re: SMACivilization
« Reply #34 on: February 03, 2023, 07:32:53 PM »
Dunno about that version, but ISTR Paint Shop Pro will do what I need.  I think that's what Kilkakon and Flygon use.

I did most of my early custom factions in MSPaint and Lexmark Photo Editor, only using Photoshop to open and save the .pcxs, the rest being a lot of copy/pasting - they did everything I needed between them, except color manipulation, which is what gradually got me to learn Photoshop and then GIMP.





So cutting out the structure attached from the background took me about 45 minutes, and that was actually the hard part...  You'll appreciate the effort more if you click on it to see full size w/ no black background.

-I don't know if I'll even be using it in this project, but making more potential bases is never wasted effort.  ;nod

Offline Unorthodox

Re: SMACivilization
« Reply #35 on: February 03, 2023, 08:00:41 PM »
[ninja'd]  Ooh.  Maybe the foreground structure in the second pic?  Not as obvious a temple - but is it Aztec-looking enough for the great unwashed?

The circular one? 

It would be unique and probably fit your project really well, but questionable if people would recognize it as Aztec. 

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Re: SMACivilization
« Reply #36 on: February 03, 2023, 08:09:58 PM »
Looks like that's the back - I'd love to see a shot of it from the front, and since it's obviously a 3D model, there probably is one...





Here it is w/ perspective fiddled, and it's been pasted into the blank faction .pcx and pasted back, so that's the colors you'd see in the game.  Reduced to 75 pixels tall or less will lose some detail, but I reckon that'd make a more interesting-looking base for the Space Babylonians...

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Re: SMACivilization
« Reply #37 on: February 05, 2023, 01:07:11 AM »
Here's something that's got me stumped so far-





Where is the game getting that armature the green buttons suspend from?  I reddened the top one in the screeny.  The rest of the button could be from something I've found -there are several generic thin frames- but I swear I should have spotted that part after going through all the .pcxs at least twice in the last couple weeks.  It's not like them to bury a graphical element in the code.  Really stumped.  -I guess I'll know more when I'm ready to dump all the alterations I've done into a SMACX folder and test...

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Re: SMACivilization
« Reply #38 on: February 08, 2023, 05:41:29 PM »
Houston, we have blanks.  Repeat, Huston, we had to ask Buster's Aunt, but she delivered w/ the blank .pcxs.


...If I guessed right, I have everything I need to proceed -finally- only texture.pcx has an obviously-different palette, so the ten files I got blanked are probably overkill...


I've mostly been caught up in fixing up the aforesaid Mylochka's academic websites for about a week-and a half.  That looks done for now, so let's see what we can do with making CivII terrain work...

Offline Geo

Re: SMACivilization
« Reply #39 on: February 09, 2023, 09:38:07 AM »
Houston, we have blanks.  Repeat, Huston, we had to ask Buster's Aunt, but she delivered w/ the blank .pcxs.


...If I guessed right, I have everything I need to proceed -finally- only texture.pcx has an obviously-different palette, so the ten files I got blanked are probably overkill...


I've mostly been caught up in fixing up the aforesaid Mylochka's academic websites for about a week-and a half.  That looks done for now, so let's see what we can do with making CivII terrain work...


Mylochka had still somewhere blanks archived? Or did she (re)made them? If so, big kuddo's.  ;b;

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Re: SMACivilization
« Reply #40 on: February 09, 2023, 02:30:00 PM »
Its really easy - load>sample background color>flood fill the whole thing w/ color>save.

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Re: SMACivilization
« Reply #41 on: February 10, 2023, 03:16:09 PM »
Nothing new, but SO emblematic of this project...


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Re: SMACivilization
« Reply #42 on: February 14, 2023, 12:13:50 AM »
...I'm having trouble getting back in the saddle w/ this after too long sidetracked.  Could anyone find a way to motivate me?  I'm serious, not fishing...

Offline dalauder

Re: SMACivilization
« Reply #43 on: February 14, 2023, 07:52:45 PM »
Have you tried Paint.NET with a PCX plugin?

I'm trying to modify Alpha Centauri to play as Earth, but in the other direction as you. You want to put Earth culture on Alpha Centauri. I want to put Alpha Centauri Civs and techs on Earth.

I just like Earth better than the red of Planet, so I want to play through like it's a futuristic version of Earth after some apocalypse.

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Re: SMACivilization
« Reply #44 on: February 14, 2023, 08:11:41 PM »
This ought to serve for that when done, if you don't mind the II-ish cosmetic interface changes - and you could sort through the file package I contemplate for the final posting of the mod and leave that out w/o much extra trouble.

Do you mean to generate actual Earth maps or just random Earth-looking terrain?  This'll do either as I envision.

No to Paint.NET; I sorta stubbornly wanted to get back the Photoshop I'd paid for when I was poking at that problem last year.  It's probably moot now, and my sister's next door if I really need to resort to her again - just hoped to draw in fan help instead, while I was busy with what I could already work on.  Would Paint.NET happen to be a free download or something?  Money is every object.'

This is motivating - keep it up. :D

 

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