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Uno could probably make you deader...
I feel all the city art should be like the last one you posted: more buildings in the city plot the bigger it grows.
And do you have plans to adjust the 'perimeter defense' art? Walls do have more appeal then beams of light.
A thought. Since in Smac you can kinda regulate at which point a city crosses a population threshold with the construction of a hab complex (Public Baths?) and habitation dome (Sewers?), you might use this feature to let a city look more modern over time. Or uses the city with a Headquarters in it automatically the largest graphic? Kinda mood point in that case (just checked, and it is the third city graphic in the row that is used as HQ base graphic in the early game).Kinda possible too to have a city only look modern once a 'Tachyon Field' is constructed.
Something can be done with the sensor array graphic too to depict a fortress of sort in the country side, or a quick wall graphic for a fledging settlement if a new graphic occupies enough of the plot it is build in.
Into the Ts now.-And I don't think the game actually uses this one, but-Before: After: