Author Topic: Airbase benefits - bug or feature?  (Read 534 times)

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Airbase benefits - bug or feature?
« on: June 04, 2021, 08:05:51 PM »
I'm playing CivII Multiplayer Gold w/ FoxAhead's interface/launcher/patch, and I recently discovered an awesome advantage to airbases on your mined hills.





An airbase also acts as railroad, farmland if the base has supermarket, irrigation if not, and adds one food to mountains and three to hills - all you have to add is the mine. I eventually always add the developments, not just because OCD tendencies, but unit pathfinding doesn't recognize it doesn't need the roads and takes stupid paths.

-It also acts as plane repellent later, to have all those airbases on your land. The AI avoids those squares putting their plane to sleep vulnerable until next turn.

Now, since I never heard of this with airbases -in posts from 1998 at that- I assume this is something, probably inadvertent, introduced in Multiplayer Gold, or Fox Ahead's patch. Can anyone shed any light on the subject?

Offline Blake00

Re: Airbase benefits - bug or feature?
« Reply #1 on: June 10, 2021, 06:59:40 AM »
Yeah I only noticed this the other day too. Annoying after I was finishing up all my scenario playthroughs lol.

I don't know whether its an original bug or a fox's patch bug. I think I saw a convo about it on CFC a while back but am not sure. The SL guys would prob know more.

Blake's Sanctum: Civilization Series (Incl Colonization & Alpha Centauri)

 

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