Author Topic: Creative Consult  (Read 5882 times)

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Offline DrazharLn

Re: Creative Consult
« Reply #45 on: October 21, 2019, 03:17:41 PM »
Just read 9.2. Another good instalment :)

Obviously I find Piridur's arguments entirely unconvincing and I look forward to you exploring the obvious counterpoints in the future.

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Offline Elok

Re: Creative Consult
« Reply #46 on: October 22, 2019, 12:20:03 AM »
Thanks for reading, and for the feedback!  What's your impression of Piridur himself?  He's a new character and I'm curious how he comes across.

Offline DrazharLn

Re: Creative Consult
« Reply #47 on: December 01, 2019, 07:48:00 PM »
I don't know how I feel about Piridur yet. He's pretty pragmatic, but still an entitled aristo. I don't have any strong opinions about him right now.

Last sentence of the most recent update is missing some spaces again:

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Offline Elok

Re: Creative Consult
« Reply #48 on: January 20, 2020, 10:24:17 PM »
Going to copy-paste what I put up on the r/rational subreddit, this being a game-interested forum:

Idle question: would the world of Pyrebound make an interesting board game? The only modern board games I've played are Catan and one round of Castle Panic with my nephew, but I can see PB fitting into the general mold of a Catan-ish game.

You start with all players setting up new pyres at sites along a river. Turns progress in four stages, a season each for the bloom, harvest, war, and a spring "building" stage where you can decide to construct dropmills, housing, or other amenities. You have to gradually build up the land, start new hearths, allocate spirits every bloom to handmaidens, flamekeepers, and ens, and so on. Other players can be sabotaged with blackbands or moonchildren in various ways, and there are plenty of things to go wrong. Victory is defined by, I guess, achieving a certain status for your pyre first?

I could see it getting too cluttered and turning into micromanagement hell, though. It might be better done with a video game than a board, IDK. I have no means of making either, so this is purely a thought experiment in any case.

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Re: Creative Consult
« Reply #49 on: January 20, 2020, 10:43:01 PM »
That would go over very well with exactly this crowd, as a video game - it's just a matter of good design.

Offline Elok

Re: Creative Consult
« Reply #50 on: January 21, 2020, 03:10:41 AM »
Talked w/Lori, thought things over.  Edit from the Reddit: "On reflection, there's no reason it couldn't be simple pen and paper (or electronic files, whatever). The actual layout of the pyres would be irrelevant to gameplay, as they don't compete for land and all land in PB is about equally worthless until it's improved. The resources would be population (of various classes), gold, and prestige, the latter being recalculated every bloom based on performance. First player to reach a given prestige benchmark wins.

Prestige is also valuable for other things; blackbands won't hire out to pyres below a given prestige, and some amenities like a tegnembassaga or a tinap creche are likewise unavailable for little podunk settlements. The trick would be to balance the different routes to prestige--it could be earned by amassing wealth, leading the Dominion in war against bazuu, building lots of hearths, or what-have-you. Hiring blackbands risks prestige--getting caught sabotaging other pyres is shameful, though everyone does it."

Of course, this game is basically roleplaying as the book's villains ...

Offline DrazharLn

Re: Creative Consult
« Reply #51 on: January 21, 2020, 10:31:30 AM »
I'd say work out a design that you can prototype on paper. If it's getting fiddly enough that you want a computer to manage part of it, then it's probably just too complicated.

But if you're sure you want automation, prototyping in something like virtual tabletop could allow you to add that and gives you a market you could immediately sell or freely distribute to.

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Re: Creative Consult
« Reply #52 on: January 16, 2021, 02:46:17 PM »
Bumping so Draz will get a notification that there's been a new chapter up since Christmas.

Offline DrazharLn

Re: Creative Consult
« Reply #53 on: January 16, 2021, 07:08:56 PM »
I subscribe to the blog with my RSS reader, so I usually read each update the day or week it comes out :)

Thanks for thinking of me, though  :D

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Re: Creative Consult
« Reply #54 on: January 16, 2021, 07:15:51 PM »
I have to remember to check, unless 'Lok announces.


-Gotta say that I, who has clamored for more agency for Ram since the story was a version in a very different world, am a bit put off/uncomfortable/something by how important he has become in this world.

Offline Elok

Re: Creative Consult
« Reply #55 on: January 17, 2021, 01:43:06 AM »
As I see it, the trouble is that he's not all that important at present; (spoilers up to present, nothing Buncle hasn't read)
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Re: Creative Consult
« Reply #56 on: January 17, 2021, 01:53:47 AM »
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Offline Elok

Re: Creative Consult
« Reply #57 on: January 22, 2021, 11:48:24 AM »
15.5 went up last night.  Less than a month since 15.4, so that's something.

Offline DrazharLn

Re: Creative Consult
« Reply #58 on: January 22, 2021, 12:43:09 PM »
I read it this morning, congratulations on keeping up with the project :)

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Re: Creative Consult
« Reply #59 on: January 22, 2021, 08:49:33 PM »
Before I read, I wanna say it's seemed obvious since August that the ultimate solution is to something something put all the fires out to get rid of the Andre Norton world/interface...  No Kur, no problem.

 

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