19 themes/skins available for your browsing pleasure. A variety of looks, 6 AC2 exclusives - Featuring SMACX, Civ6 Firaxis, and two CivII themes.[new Theme Select Box, bottom right sidebar - works for lurkers, too]
0 Members and 1 Guest are viewing this topic.
Question to all: are AIs always so indifferent to player's attempt at economic victory? I didn't tried it in ages, so don't remember. Not a single hostile action in those 20 turns, despite being obstinate to seething.
Also noticed change in game behavior, could be bug: in kyrub's Unity pods inside base radius were skewed toward favorable pops - almost never worms, mostly monolith/resource bonus, oftentimes together with unit/tech/comm frequency. Now all 3 pods near HQ produced worms.
Quote from: PvtHudson on October 24, 2018, 09:46:32 AMAlso noticed change in game behavior, could be bug: in kyrub's Unity pods inside base radius were skewed toward favorable pops - almost never worms, mostly monolith/resource bonus, oftentimes together with unit/tech/comm frequency. Now all 3 pods near HQ produced worms.Hmm, was that an one time occurrence or does it keep repeating for you? This might be related to the faction placement patch but I'm not sure. Often the pods seem to produce goodies next to the HQ in my tests.
Quote from: Induktio on October 24, 2018, 10:21:24 PMQuote from: PvtHudson on October 24, 2018, 09:46:32 AMAlso noticed change in game behavior, could be bug: in kyrub's Unity pods inside base radius were skewed toward favorable pops - almost never worms, mostly monolith/resource bonus, oftentimes together with unit/tech/comm frequency. Now all 3 pods near HQ produced worms.Hmm, was that an one time occurrence or does it keep repeating for you? This might be related to the faction placement patch but I'm not sure. Often the pods seem to produce goodies next to the HQ in my tests.Doesn't repeat, must have been one-off bad luck.
They somehow do not go over the shore border. Land factions do not go to water ever. Aquatic ones do not go to land at all and instead infest complete ocean. I am the only one who cross the body of the water to found bases on inhabitant islands or in water. Ocean is completely empty when there is no aquatic factions - not a single sea base.
Quote from: tnevolin on October 31, 2018, 08:21:52 PMThey somehow do not go over the shore border. Land factions do not go to water ever. Aquatic ones do not go to land at all and instead infest complete ocean. I am the only one who cross the body of the water to found bases on inhabitant islands or in water. Ocean is completely empty when there is no aquatic factions - not a single sea base.Can't support this on both accounts. In my playtest all factions happily switched to seabases when they ran out of unoccupied land, albeit shrinking due to sea level rising. Also seen a few colony pods moved by boats to claim empty islands.
I call it mod base as anyone can drop alphax.txt changes on top of it to finalize the experience the way they like.
In vanilla game I noticed two things about AI expanding bases. 1) They easily go from land to water and vice versa for aquatic factions. In other words, shore doesn't stop their expansion a bit. 2) AI expands like crazy at the very beginning. Then when they reach somewhat 20-30 bases they suddenly slow down tremendously to the point when huge land areas right next to their territory stayed unoccupied for the rest of the game.
If you're talking about unmodded game there, it sounds quite unlike the performance I've seen. Often there's been instances where factions stagnate on 5 bases or something, so 20-30 would be a pretty good result for an AI.
* Disable healing completely or modify healing rates under different circumstances (territory, base, bunker, corresponding morale facility).* Modify unit cost calculation formula. I am not talking about specific changes now - just a generic possibility.* Modify how weapon picture is assigned to a weapon. Currently it is assigned by the weapon attack rate. Could it be done by the weapon name? This is to be able to change weapon attack rate without losing corresponding picture. This change is pretty minor and optional.