Author Topic: Trance Synthmetal Garrison starts Obsolete  (Read 1318 times)

0 Members and 1 Guest are viewing this topic.

Offline bvanevery

  • Emperor of the Tanks
  • Thinker
  • *
  • Posts: 6370
  • €659
  • View Inventory
  • Send /Gift
  • Allows access to AC2's quiz & chess sections for 144 hours from time of use.  You can't do without Leadship  Must. have. caffeine. -Ahhhhh; good.  Premium environmentally-responsible coffee, grown with love and care by Gaian experts.  
  • Planning for the next 20 years of SMACX.
  • AC2 Hall Of Fame AC Text modder Author of at least one AAR
    • View Profile
    • Awards
Trance Synthmetal Garrison starts Obsolete
« on: March 20, 2018, 02:42:41 PM »
pre obsolete unit
pre obsolete unit

I just started this game as the Pirates.  I'm playing with pods only at landing sites.  There were 2 next to my starting position, and I got Industrial Base out of 1 of them.  Subsequently I met the University and traded Centarui Ecology for Secrets of the Human Brain.  I went to design the usual Trance Synthmetal Garrison and the game says it's obsolete!  What gives?

In the previous very long game I played, I remember something weird happening late in the game.  My ally Cha Dawn gave me a 1-2-1 unit to help defend against aggression.  I was way past that tech and had long since obsoleted both 1-2-1 and 1-2t-1 unit designs.  I got the message for having been given the unit, but I never saw such a unit materialize.  I wonder if that incident is related?  What could be lying around from an old game that would affect a new game?

For some reason there's an "Alpha Centauri Autosave 1.SAV" file in my main game directory, not the /saves subdirectory.  This .SAV is from yesterday, not my current game.  I wonder if that's relevant?  I also have no idea how it got there.

I'm remembering that when I started playing today, I accidentally loaded an old saved game from yesterday, just out of force of habit.  Then I just selected "Start New Game" from the menu.  I'm guessing that the settings from the old game, did not get completely wiped out.  I hope I don't end up with lots of units affected, or permanently affected.  We'll see.

Offline bvanevery

  • Emperor of the Tanks
  • Thinker
  • *
  • Posts: 6370
  • €659
  • View Inventory
  • Send /Gift
  • Allows access to AC2's quiz & chess sections for 144 hours from time of use.  You can't do without Leadship  Must. have. caffeine. -Ahhhhh; good.  Premium environmentally-responsible coffee, grown with love and care by Gaian experts.  
  • Planning for the next 20 years of SMACX.
  • AC2 Hall Of Fame AC Text modder Author of at least one AAR
    • View Profile
    • Awards
Re: Trance Synthmetal Garrison starts Obsolete
« Reply #1 on: March 20, 2018, 02:51:17 PM »
after researching Social Psych
after researching Social Psych

I think the next turn, but no more than 2 turns later, I researched Social Psych on my own.  Then the unit designer began working normally.  I do know that the auto-designer kicks in whenever you get a new tech, so perhaps some housekeeping chores and initialization were performed.

Offline Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49271
  • €440
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Trance Synthmetal Garrison starts Obsolete
« Reply #2 on: March 20, 2018, 03:10:13 PM »
You can turn off auto design in your game settings, and I totally do.

(-There's a nasty bug associated that might turn all your formers into colony pods or something else useless -because of a build queue rollover exploit I use to build a few units before I have the tech- when you discover fusion, and I actually depend on it for yet another exploit I'm probably the sole discoverer of, to turn infantry chassis formers into free-upgraded hovertank formers.  Controlling the timing of triggering the once-a-game bug is important to make it a + exploit.)

I'd turned off auto design years before that anyway, because a million useless units clogging the workshop and I don't really like any of the anti-micromanagement options the game has that inherently remove my command of details.

Offline bvanevery

  • Emperor of the Tanks
  • Thinker
  • *
  • Posts: 6370
  • €659
  • View Inventory
  • Send /Gift
  • Allows access to AC2's quiz & chess sections for 144 hours from time of use.  You can't do without Leadship  Must. have. caffeine. -Ahhhhh; good.  Premium environmentally-responsible coffee, grown with love and care by Gaian experts.  
  • Planning for the next 20 years of SMACX.
  • AC2 Hall Of Fame AC Text modder Author of at least one AAR
    • View Profile
    • Awards
Re: Trance Synthmetal Garrison starts Obsolete
« Reply #3 on: March 20, 2018, 03:19:53 PM »
Noted.  I have found that turning the auto-designer OFF creates different mouseclicking burdens though.  Well, maybe I should try it OFF again, since it really has been a PITA lately.  Biggest one is the game forgetting that I know how to make nukes already.  Although I never make more than 1, so I don't even know why I bother.  Except this game I'm playing, I have the avowed intent to actually nuke the world.  I'm the Pirates, working on how to drown everybody.

Actually I took a compromise position.  Don't design units automatically, but do auto-prune obsolete units.


Offline Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49271
  • €440
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Trance Synthmetal Garrison starts Obsolete
« Reply #4 on: March 20, 2018, 03:31:28 PM »
I don't like that one for the same non-exploit reasons.  Turned off; I'd rather bother to control what designs are plonked.

Offline bvanevery

  • Emperor of the Tanks
  • Thinker
  • *
  • Posts: 6370
  • €659
  • View Inventory
  • Send /Gift
  • Allows access to AC2's quiz & chess sections for 144 hours from time of use.  You can't do without Leadship  Must. have. caffeine. -Ahhhhh; good.  Premium environmentally-responsible coffee, grown with love and care by Gaian experts.  
  • Planning for the next 20 years of SMACX.
  • AC2 Hall Of Fame AC Text modder Author of at least one AAR
    • View Profile
    • Awards
Re: Trance Synthmetal Garrison starts Obsolete
« Reply #5 on: March 20, 2018, 04:40:21 PM »
Hmm I'm remembering that the auto-pruning is troublesome when designing similar units with different expense levels.  Like an infantry mounted colonist vs. a speeder mounted colonist.  The workaround is to design the different unit in a 2nd city and select "No" when it asks if you want to "upgrade" to your 2nd unit design.

Offline Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49271
  • €440
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Trance Synthmetal Garrison starts Obsolete
« Reply #6 on: March 20, 2018, 04:43:00 PM »
Oh yes oh yes. ;nod

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

Some vices miss what is right because they are deficient, others because they are excessive, in feelings or in actions, while virtue finds and chooses the mean.
~Aristotle 'Nichomachean Ethics', Datalinks

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 5: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default), Aeva.english (default).
Style sheets: 0: .
Files included: 50 - 1568KB. (show)
Queries used: 39.

[Show Queries]