New SMAC quizzes available.Test your Alpha Centauri knowledge! Chess is back.Challenge someone!
0 Members and 1 Guest are viewing this topic.
-Just throwing that out there, 'cause I really would like to see some action in the public forum and build a writers' community...
b, that's at least two other people besides me who've volunteered that they agree all the quitting is problematic.
Quote from: BUncle on March 10, 2018, 02:26:16 PM-Just throwing that out there, 'cause I really would like to see some action in the public forum and build a writers' community...Yeah... the problem is that for serious writing, needing an audience isn't just "nice to have" for me anymore. It's mandatory. The last free writing anyone got, was my fanfic about what would happen if Bilbo had died in Smaug's cave. I don't expect anyone to "bow down" to me, but I've been told by several people that it's a good piece of writing. Hmm, now I can't even find it on Reddit anymore. That's weird, I wonder if they actually delete old posts in /r/WritingPrompts? In which case, I'm beyond having no audience, it was totally drowned by other prompts even when I wrote it. Took a look at all the accompanying spam, and it was like trying to sell literature in a flea market! It impressed upon me the difficulties of gaining a real audience, let alone monetizing it. I have several writer friends who are excellent but still haven't pulled it off.
Getting people on the innerwebs you've never met to do things is more an art than a craft,
Quote from: BUncle on March 10, 2018, 03:50:23 PMb, that's at least two other people besides me who've volunteered that they agree all the quitting is problematic. My view on that: it bothers someone. It bothers 3 of you, for instance. One can presume there are other people on the internet who are bothered by it. However the internet is a large place, with a lot of diversity of opinion on what's good or bad. It is not generally speaking the metric of an author to make sure that everyone is satisfied, in all the ways they wish to be satisfied. Audiences do sort themselves out. Traffic arguments are an experiment, measured by page hits, not an a priori certainty. 3 people may think it's the end of the world, 7 people may like it just fine, or vice versa.Authors and game designers also take "objections" from audiences with grains of salt. Audiences are often not articulate about what exactly their problem with a work is. They know something is bugging them, but they don't usually do a good job of separating out what the problem really is. For instance in the present instance, it took some time to sort out that negativity is the bigger problem, as opposed to quitting. Those concerns are interrelated, but they're also separable.Let's say I wrote an AAR that was all filled with happy sauce. Just ponies farting rainbows everywhere, Chairman Yang's genejacks dancing mad happy about how much they were contributing to the Recycling Tanks. Totally worthy of a Placator merit badge, soma to spare. And I didn't finish it, in the same 99.9% sense that I've not finished a lot of my games. Knocked the king over, "mate in 2 moves". If I had totally pumped sunshine up your skirt the whole time, how difficult do you imagine it would be to swallow my AAR?Let's say I did the opposite. Pissed and moaned about what a lousy game SMAC is, the whole !@#$@# time. How boring it is to push the units around, oh I'm being griefed by a market crash again, etc. yadda yadda. But by gum it was a long writeup and I hit the "I WIN" buttons like a good little Completionist. Which do you want on your HOME page? I hope the point is abundantly clear. Negativity is a far bigger problem than quitting. I think we already agreed on this some time ago, and that was the basis for us moving on. Negativity is something that, past a certain point, I do take seriously. That's why this thread exists.
Did you know the Huffington post does not pay writers?
- A lot of the writers, particularly the gaming world, all know each other. They were in the same voice chat in the right guilds. They went to the same conventions. They think alike and are the same types of people.
- If you want tons of readers, you need a more mainstream stuff. And it's time dependent.AC is too, too niche for that, if that is your goal. If not... continue forward.
EA is a problem for any SMAC2, alas, apparently an insurmountable one. -And I daresay if the rights could be untangled, Firaxis has to work through 2K and --- my experience with THOSE guys does not take my hand and wander sweetly over to the optimism tree.
People historically have noted the thanklessness of Grognards in wargaming as well
I do wonder about the healthiness of working on the 4X TBS genre at all. Definitely people have noted the thanklessness of it. People historically have noted the thanklessness of Grognards in wargaming as well. On the other hand, the fact that nobody did better than SMAC, or even matched it frankly, smells like a market opportunity for the right individual. If you're the wrong individual or team though, you get killed in 4X TBS. The recent study on that would seem to be Star Drive 2. Apparently they got some critical success, but they subsequently folded up shop for some reason. I haven't finished postmorteming them. They had an active developer in the Reddit /r/4Xgaming for some time. Some people would complain at him, and I wonder at the time expenditure of allowing people to do that.
That said, when wargamers do rage, they go off in anal-retentive nerd rage glory.
You see, a great majority of AAR readers (that are lurkers) never play the game. They want stories.
Dwarf Fortress is a great example. 1980 called and wanted it's interface back, yes. Then again, many of the games of the 1980s had better interface. Most people don't have the time nor inclination to sit through a play session. BUT - they love the stories.
Can't ignore that. Why turn down the views?
What does one get from views? Money? Career status? Business partners?