Author Topic: Specialists not going obsolete  (Read 2102 times)

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Online Buster's Uncle

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Re: Specialists not going obsolete
« Reply #15 on: December 11, 2017, 08:05:29 PM »
Yep.  I changed a credit detail and resaved it in in GIMP - which messes up the palette.  I'll have to do some pasting in Photoshop, which handles all that under the hood.

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Re: Specialists not going obsolete
« Reply #16 on: December 12, 2017, 12:49:16 AM »
Hmph.  Can't get Photoshop to run, but here's the unaltered original...

Offline scient

Re: Specialists not going obsolete
« Reply #17 on: December 12, 2017, 01:41:37 AM »
It looks like there is still an issue with this one as well. You can test using the exe in post #12.

On another note, I think I might be able to streamline the patch. I'm going to look into applying it to Yitzi's latest.

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Re: Specialists not going obsolete
« Reply #18 on: December 12, 2017, 01:55:41 AM »
I. will. be. dipped.

Back then, I would have done it in Photoshop, which didn't have these kinds of problems.  -All I can guess is that it's something to do with you making me change the background color to pink, or this file has a different palette than the faction files, which is the one I'd load on a .pcx mod.

I can't fix this unless I can get a copy of Photoshop running, which I'm guessing I can't.  Does anyone have PS and know their way around this kind of thing a little?  I can probably talk someone through it...

Offline scient

Re: Specialists not going obsolete
« Reply #19 on: December 12, 2017, 05:18:10 AM »
I used photoshop to put together a version that doesn't seem to have the pink halo problem. Although, there is another issue with icon shadows I'll need to work out. I believe this is a Sprite code issue, not PCX issue.

I found a large amount of memory that is never referenced or used. Yitzi isn't using it for any of his patch as well. I'll put together a revised patch sometime later this week.

Offline Mart

Re: Specialists not going obsolete
« Reply #20 on: December 12, 2017, 07:38:35 AM »
Paint.net has option 'keep original palette' or something like that. But I remember once I had problems with something anyway. Few times it worked ok though.
https://www.getpaint.net/download.html

Offline scient

Re: Specialists not going obsolete
« Reply #21 on: December 15, 2017, 06:17:06 AM »
Here is a tweaked version. All the issues should be sorted. I revised the patching method to reduce the amount of bytes required (now: 14 locations, 207 bytes vs original: 51 locations, 289 bytes). This patch shouldn't interfere with Yitzi's. You should be able to merge the patched bytes without any problems.

Make sure to use the PCX from post #19. Any testing and feedback would be appreciated. I didn't have a saved game that used negative resources.

 

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