6 new categories and 72 new items added to the shop!Fake forum EC for posting doubled everywhere to help pay for them!
0 Members and 1 Guest are viewing this topic.
How difficult would it be to change the combat formula so that rather than comparing the attacker's attack value to the defender's defence, it would compare each unit's attack to the opposing unit's defence instead?
Thank you, Yitzi. Yes, I see what you mean about that. I didn't want to start thinking too grandly until I had an idea of what was reasonable. Ideally, I would like to use some kind of s-curve probability function like the attached graph of probability of kill for armoured fighting vehicles, given effective armour thickness vs. weapon penetration, but I need to derive the function first.
How difficult it would be to make HP values for various reactors in alphax.txt correspond to actual values, i.e. make them soft-coded, rather than hard-coded?
How would that affect Psi combat that currently has units, say, with Fusion reactor lose HP in combat at double the rate?