Author Topic: Bugged feature: Pop spillover  (Read 1279 times)

0 Members and 1 Guest are viewing this topic.

Offline Yitzi

Bugged feature: Pop spillover
« on: May 29, 2016, 04:47:22 PM »
In the process of my patch, I found a feature that was bugged to not work: When there is a fungal pop on the coast, there is a chance (depending on how many pops there have been so far, and on difficulty level) that it will "spill over" and adjacent sea squares will pop as well.  Due to a bug with the loop variable, it's been disabled, but my upcoming patch will re-enable it.

Online Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49409
  • €125
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Bugged feature: Pop spillover
« Reply #1 on: May 29, 2016, 04:57:33 PM »
This is distinct from big pops leaving worms in adjacent squares?

Offline Lord Avalon

Re: Bugged feature: Pop spillover
« Reply #2 on: May 29, 2016, 08:41:16 PM »
I take it this is for Sealurks instead of Locusts of Chiron? I seem to recall pops on the coast and Locusts over water. Sealurks would be less of a threat, most times.
Your agonizer, please.

Online Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49409
  • €125
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Bugged feature: Pop spillover
« Reply #3 on: May 29, 2016, 09:05:02 PM »
IODs, too.

Offline Lord Avalon

Re: Bugged feature: Pop spillover
« Reply #4 on: May 29, 2016, 09:33:38 PM »
Oops, those, too. (Wouldn't that be "IsOD"?)  ;)
Your agonizer, please.

Online Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49409
  • €125
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Bugged feature: Pop spillover
« Reply #5 on: May 29, 2016, 09:36:30 PM »
;)

Offline Yitzi

Re: Bugged feature: Pop spillover
« Reply #6 on: May 30, 2016, 04:11:52 PM »
This is distinct from big pops leaving worms in adjacent squares?

Very.  The rule about pops leaving worms in adjacent squares is that it depends on fungus being there (either from the pop or from beforehand).  This is adding fungus to adjacent squares (which can result in isles/locusts there, but apparently usually doesn't).  Sorry I wasn't clear about that.

I take it this is for Sealurks instead of Locusts of Chiron? I seem to recall pops on the coast and Locusts over water. Sealurks would be less of a threat, most times.

This is unrelated to the question of what pops where; I believe that the rule is that if you have a base on that continent/in that sea, it pops worms/launchers/isles, otherwise it pops locusts (but locusts usually have -1 to lifecycle).

In other words, the game knows very well that sealurks and isles would be less of a threat, and that's why it pops locusts instead.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

Observe the Razorbeak as it tends so carefully to the fungal blooms.. just the right bit from the yellow, then a swatch from the pink. Follow the Glow Mites as they gather and organize the fallen spores. What higher order guides their work? Mark my words: someone or something is managing the ecology of this planet.
~Lady Deirdre Skye 'Planet Dreams'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 39.

[Show Queries]