Author Topic: Civilization VI will have a solid DirectX 12 backend  (Read 3541 times)

0 Members and 1 Guest are viewing this topic.

Offline Nikolai

Come join us at WePlayCiv and discuss all Civ!

Offline Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49279
  • €532
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
[RUMOR] Civilization VI will have a solid DirectX 12 backend
« Reply #1 on: May 22, 2016, 12:15:59 AM »
http://www.bitsandchips.it/52-english-news/7034-civilization-vi-will-have-a-solid-directx-12-backend
Quote
[RUMOR] Civilization VI will have a solid DirectX 12 backend
Scritto da Gian Maria Forni   
Sabato, 21 Maggio 2016 10:49



Despite the funny and childish graphic, Civilization VI will have a solid DirectX 12 backend, and it will utilize DX12 advanced features more than any other title. An example, the recent Total War: Warhammer.





According to our sources, the Firaxis developers will take advantage of Asynchronous Compute and Resource Heap features in order to create a deep and articulate gameplay. Thanks to these DX12 features, Civilization VI will be able to guarantee a lot better artificial intelligence and a more detailed world than previous chapters.

If Total War: Warhammer has shown that GCN micro architecture is aging like a good wine, Civilization VI could be able to point out even a better state.


- These are not official info! -




Thanks.  :)
« Last Edit: June 06, 2016, 09:13:05 PM by BUncle »

Offline Rusty Edge

Re: Civilization VI will have a solid DirectX 12 backend
« Reply #2 on: May 22, 2016, 04:29:51 AM »
"Thanks to these DX12 features, Civilization VI will be able to guarantee a lot better artificial intelligence and a more detailed world than previous chapters."

This is what fans of the series like to hear!

Offline Dale

Re: Civilization VI will have a solid DirectX 12 backend
« Reply #3 on: May 22, 2016, 07:07:24 AM »
How the hell does dx12, a GRAPHICS API, have anything to do with the AI?

Stupid * 6.
The most worthwhile thing is to try to put happiness into the lives of others. - Lord Baden Powell

Offline Rusty Edge

Re: Civilization VI will have a solid DirectX 12 backend
« Reply #4 on: May 22, 2016, 07:48:01 AM »
So does this have something to do with better A.I.? -

"Firaxis developers will take advantage of Asynchronous Compute and Resource Heap features in order to create a deep and articulate gameplay"

How being unsynchronized and having your resources in a heap, helps I haven't a clue, but it sounds easier to accomplish that way.

Offline Dale

Re: Civilization VI will have a solid DirectX 12 backend
« Reply #5 on: May 22, 2016, 08:46:30 AM »
If they code the game so it makes use of those, then it's a good thing.

But dx12 itself doesnt enable a better AI.
The most worthwhile thing is to try to put happiness into the lives of others. - Lord Baden Powell

Offline Rusty Edge

Re: Civilization VI will have a solid DirectX 12 backend
« Reply #6 on: May 22, 2016, 10:09:38 PM »
My Civ VI perusal at CFC came across a couple of things.

* The VI art director,  Brian Busatti, also did  Civ Rev.

* If they where going to do a spherical map, they would have announced it already as a major feature- speculates
Jon Shafer.

*"64-bit was never on the table for Civ 5. I'd be surprised if it was for Civ 6 as well, but you never know. It's a huge engineering effort for not nearly as huge of a benefit.

 - Jon "

Offline Unorthodox

Re: Civilization VI will have a solid DirectX 12 backend
« Reply #7 on: May 23, 2016, 01:35:47 PM »
Linking to WPC thread. Feel free to steal news item.:)

http://www.weplayciv.com/forums/showthread.php?9144-Civilization-VI-will-have-a-solid-DirectX-12-backend


Thanks.  I have zero chance of being able to read Italian news sites. 


Offline Rusty Edge

Re: Civilization VI will have a solid DirectX 12 backend
« Reply #8 on: May 23, 2016, 05:47:40 PM »
If they code the game so it makes use of those, then it's a good thing.

But dx12 itself doesnt enable a better AI.

Does DX12 imply or require Windows10?

Offline Dale

Re: Civilization VI will have a solid DirectX 12 backend
« Reply #9 on: May 24, 2016, 12:09:31 AM »
If they code the game so it makes use of those, then it's a good thing.

But dx12 itself doesnt enable a better AI.

Does DX12 imply or require Windows10?

DX12 is for Win10 based OS's, so Win10 (obviously), Xbox One and the latest Windows phones.  There's no stand alone install for DX12 as it's packaged automatically with Win10.

My guess is they'll do like Civ5 have support DX11 and DX12 from the menu.
The most worthwhile thing is to try to put happiness into the lives of others. - Lord Baden Powell

Offline DrazharLn

Re: Civilization VI will have a solid DirectX 12 backend
« Reply #10 on: May 24, 2016, 01:39:11 AM »
Civ 6 is confirmed for GNU/Linux, so they might have bothered to go with an engine that supports opengl properly from the beginning this time. If they do, the opengl version should run on windows, too (and if your engine supports DX11 and OpenGL, it's probably easy to extend it to support DX10 or whatever).

Offline Rusty Edge

Re: Civilization VI will have a solid DirectX 12 backend
« Reply #11 on: May 24, 2016, 02:17:44 AM »
Thanks Dale.

I gotta ask: What's with the leather helmet and goggles? Where you in an open cockpit plane? Or maybe some kind of Mad Max machine? I flew in an open cockpit biplane once, it was a cool experience.

Offline Dale

Re: Civilization VI will have a solid DirectX 12 backend
« Reply #12 on: May 24, 2016, 04:18:56 AM »
Thanks Dale.

I gotta ask: What's with the leather helmet and goggles? Where you in an open cockpit plane? Or maybe some kind of Mad Max machine? I flew in an open cockpit biplane once, it was a cool experience.

I got to fly an open cockpit biplane.
The most worthwhile thing is to try to put happiness into the lives of others. - Lord Baden Powell

Offline Rusty Edge

Re: Civilization VI will have a solid DirectX 12 backend
« Reply #13 on: May 24, 2016, 04:59:36 AM »
That is awesome! Aren't they amazing with their tight turning radius and low stall speed?

Offline Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49279
  • €532
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Civilization VI will have a solid DirectX 12 backend
« Reply #14 on: May 24, 2016, 05:24:04 AM »
Jesus, I bet Mrs. Dale LOVES that photo...

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

The ancient Chinese had a name for it: Feng Shui. We call it energy flow. It is the same thing, the same thought: energy is everywhere, but only a fraction of it is tapped by humans for their purposes. Now the Progenitors have taught us that we can tap not only our own latent abilities, but the latent abilities of the Universe itself.
~Prophet Cha Dawn 'Planet Rising'

* Select your theme

*
Templates: 6: index (Civ6), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default), TopicRating (default).
Sub templates: 10: init, html_above, body_above, portamx_above, bar_above, main, bar_below, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (Civ6), TopicRating/.english (Civ6), PortaMx/PortaMx.english (Civ6), OharaYTEmbed.english (Civ6).
Style sheets: 1: trb_styles (default).
Files included: 46 - 1236KB. (show)
Queries used: 41.

[Show Queries]