Author Topic: 6 avatar thread.  (Read 63876 times)

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Online Buster's Uncle

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Re: 6 avatar thread.
« Reply #15 on: May 17, 2016, 07:35:32 PM »
How would you like this cropped?

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Re: 6 avatar thread.
« Reply #16 on: May 17, 2016, 10:40:18 PM »
Uno?

Offline DrazharLn

Re: 6 avatar thread.
« Reply #17 on: May 17, 2016, 10:53:32 PM »
Bravo

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Re: 6 avatar thread.
« Reply #18 on: May 17, 2016, 11:01:05 PM »
The lighting on the edge of the EoL was the toughest part - the rest was just a little tedious.  Had to make the sky fit the new shape, but drawing new sky in not high-difficulty level.

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Re: 6 avatar thread.
« Reply #19 on: May 17, 2016, 11:39:22 PM »
Round with the protrudey effect it is, then.

Offline Unorthodox

Re: 6 avatar thread.
« Reply #20 on: May 18, 2016, 01:45:33 PM »
Rough night. 

Exceptional work.  I'll have to see if I can make that change from the phone....know I can't from here...

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Re: 6 avatar thread.
« Reply #21 on: May 18, 2016, 02:03:24 PM »
You know - looking at it on the forum, I'm glad I saved an .xcf copy - that crop is good, but the way it is, the top of the EoL being cut off looks wrong.  Needs the rest of the main shape, if not all of the stem, to look right.

Firing up GIMP. Stay tuned for something a bit narrower sometime today.

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Re: 6 avatar thread.
« Reply #22 on: May 18, 2016, 04:29:14 PM »
...For some reason, the .xcf copy didn't save the edit history like it should, which adds considerably to the job of putting back the missing part - but I'd backed up to before I merged layers and resized when I saved, so I confirmed that I recalled correctly the 227 width, and size-matching won't be a problem, just color and having to do a little edge backlighting.  I'd not done that last at the top and ruined part of the stem as I reduced ovals shading, so not a total disaster of lost work.  It needs to be bluer in the center anyway for depth/sphericity, and now I can get that when I wouldn't have bothered if I'd been able to back up before the crop...

I'd sorta like to rotate the face upward around 15-20 degrees to look more like the thing's sitting on his back in 3 dimensions, but that's getting into very high difficulty and work with a flat image, having to basically redraw - too much sugar for a nickel, and would ruin Atlas' palm seeming to rest at the top of the mouth, a very happy placement accident.  -So balancing it awkwardly stays in, alas.

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Re: 6 avatar thread.
« Reply #23 on: May 19, 2016, 02:29:25 AM »
Setback with a power blink losing 20 minutes or more of work this morning that was waiting for me to get back to it, and ohmygod, how did it get 9:30 P.M. already.  No guarantees for tonight, as I've got two other things on the boards I want to tackle before bed and I probably won't get both of them done, either.

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Re: 6 avatar thread.
« Reply #24 on: May 19, 2016, 10:09:35 PM »
Ahhh.

I think I managed to increase the sense of depth while I was at it, too.  -And the cutoff at the top just bugged me; oohh YEAH - that looks so much better.

Do it, Uno.  PUT THE BETTER VERSION ON!

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Re: 6 avatar thread.
« Reply #25 on: May 25, 2016, 03:43:40 PM »
...Uno told me to get screenies from the announcement video for 6-related images to work with while the pickin's are slim.  I've got GIMP booted and the vid up to view in another tab, so this is finally going to happen.  S'pose I ought to post them in the screenshot thread before I cut them up, too..

Offline Unorthodox

Re: 6 avatar thread.
« Reply #26 on: May 25, 2016, 05:10:37 PM »
There's a good Roosevelt one to be had today I'll get screenies up soon. 

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Re: 6 avatar thread.
« Reply #27 on: May 25, 2016, 06:23:42 PM »
I just saw that - the release video was a bunch of marketing images not that closely tied to the actual game anyway, I think.  I'll play a little with the new stuff before I look at the preview video, then...

Offline Unorthodox

Re: 6 avatar thread.
« Reply #28 on: May 25, 2016, 06:35:28 PM »
The IGN screenies if you click through and click to enlarge them could be mined for some good avatar bait, I think. 

Offline Unorthodox

Re: 6 avatar thread.
« Reply #29 on: May 25, 2016, 06:41:38 PM »
Research, civic icons jump out.  I thought the leader heads might be big enough in the upper right, but the screenies don't appear as big as the last set they posted, so I'm not so sure that would be usable or not. 

 

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