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Artillery is very key if you nerf rover/air some. Especially if there's a choke point where units have to funnel in.
Isn't AAA ability flak?
I think, if you enable "heavy transport" ability, this could make a land transport with 2 units capacity, but I do not remember now, if that was really so, it was some years ago.Still, with capacity of 1 unit they are very useful for me.
The carried infantry or rover have their move points full for an attack, for example.