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The modifier which prohibits a factions from accumulating research for the first however many turns (found in the Believers) does not exist in the .txt file. Any idea how to edit it?
I mod such that you can make Formers and build road, mine, sensor, and solar without Centauri Ecology. But the tech is needed to plant forest or farm. It makes the -RESEARCH for X turns penalty a little less harsh, and the tech a little less mandatory to get right away.
I kind of like the terraforming ideas though I'd keep solars baseline. Formers should be able to make something by default and there's still the -ECON problem (that if you go -3 ECON or below, the HQ makes 0 energy). Well the only way to really make Believers relatively better is to make +SUP and +PROBE more powerful. Generally cheaper troops helps them. I found flat unit+ability costs made SUP more powerful with the downside of a bit more troop spam. Boosting up Fundamentalism (+2 morale, +2 growth, -5 research) helps them relatively since they get only -3 research net due to the bottom range. 2/2/1 on the base square also helps them some and makes the early game a little less dull (more troops). Something like a sliding scale on SUP's free minerals on new base might help them early on. Like +/- 5 minerals per SUP (so they'd get 20 minerals for new bases rather than 10). Boosting up mines somehow I think would also help...the only M-heavy strategy early is forests..