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a pet peeve of mine:if I have set a unit to 'fully automate', and it is withdrawn from enemy territory, it stops being fully automated. I'd love to see some persistence in automation.
The MP faction graphics bug needs fixing -not least so sisko's sig will stop shouting.
How long will nominations be open? It might take me a few days (couple weeks?) to sort through my ideas and discard the stupid ones.....
Is there a way to add a PSI defense only?
I can only repeat myself from 3.5's nomination thread:1. Non-finishing air attacks on land units, except probe teams. Attack by air unit cannot reduce land unit's health below 10% outdoor, 50% in base or bunker. Ideally, collateral damage to population from Nerve Gas Pods should still apply. Probe teams can be obliterated, inglourious basterds they are! And probably SAM land units must fight to the death.
2. Techsteal and Kill Prominent Researcher is only possible against the base with Network Node. If you don't want to be proberaped, sell NN in vulnerable base. Poor old Zak can't do this, which makes perfect sense! Setting should have different values for probe teams and TECHSTEAL faction ability.
Yitzi, have you incorporated scient's v2 patch into your work? Do you have any plans to?
Feature nomination: Toggle spawning of fungal towers
There might have been a problem with other native life too, but I can't remember and can't test for a little while (away from windows machine).
Second feature nomination: Toggle spawning of any native life unit.
Nominate feature: Set some alphax custom units to be available only to AI players.
Has anything ever been done with user-definable interlude triggers?
Just so you know; 3.5 will allow custom units to be made unavailable and then have a faction bonus making them available again; do you still particularly want the AI-only ones?