Author Topic: Nomination thread: New features and bugfixes for Yitzi's patch 3.6  (Read 36512 times)

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Offline Yitzi

I'm making good progress on 3.5 (I just finished a really big piece; it started with ete's request for faction-specific units, but I decided to add a lot more capability beyond that), so I'm officially opening nominations for features and bugfixes to be voted on for inclusion in patch version 3.6.  The rules are similar to last time:

Each person is allowed to nominate up to two new features and up to two bugfixes.  If a bugfix or feature is really easy and/or I really like the idea (or a bugfix is really essential), it will automatically make it in, otherwise I will assign to each feature/bugfix a vote multiplier representing how hard it is (the easier it is, the higher the multiplier), and then we'll take a vote via range voting, and whichever feature(s) and bugfix(es) score the highest (vote times multiplier, with number depending on how difficult they are) make it into the next version of the patch.

If you'd rather describe a problem and let me figure out a solution, you can do that instead of both nominated features; if you describe the problem and suggest a solution, that only counts as one nominated feature even if I suggest an alternate solution and you decide to go with that.

If something requires major internal changes first, I will put those changes up as a voting option instead.

Offline Dio

Re: Nomination thread: New features and bugfixes for Yitzi's patch 3.6
« Reply #1 on: August 11, 2015, 03:53:12 AM »
I am fairly certain that I have figured out where the function for the COMMFREQ Bonus exists. The actual test for the faction Bonus COMMFREQ occurs at address 005B3D36. I am uncertain exactly what occurs at this location. The other feaure I would want nominated is to fix the Morale Bonuses from Children's Creches and Brood Pits while a faction has a negative morale score.

Offline Yitzi

Re: Nomination thread: New features and bugfixes for Yitzi's patch 3.6
« Reply #2 on: August 11, 2015, 04:01:20 AM »
I am fairly certain that I have figured out where the function for the COMMFREQ Bonus exists. The actual test for the faction Bonus COMMFREQ occurs at address 005B3D36. I am uncertain exactly what occurs at this location. The other feaure I would want nominated is to fix the Morale Bonuses from Children's Creches and Brood Pits while a faction has a negative morale score.

COMMFREQ has already been fixed for 3.5.  But your nomination of fixing the effect of creches has been accepted.  (It's not clear what's even supposed to happen for Brood Pits, AFAIK.)

Offline Dio

Re: Nomination thread: New features and bugfixes for Yitzi's patch 3.6
« Reply #3 on: August 11, 2015, 04:14:54 AM »
I am fairly certain that I have figured out where the function for the COMMFREQ Bonus exists. The actual test for the faction Bonus COMMFREQ occurs at address 005B3D36. I am uncertain exactly what occurs at this location. The other feaure I would want nominated is to fix the Morale Bonuses from Children's Creches and Brood Pits while a faction has a negative morale score.

COMMFREQ has already been fixed for 3.5.  But your nomination of fixing the effect of creches has been accepted.  (It's not clear what's even supposed to happen for Brood Pits, AFAIK.)
Based upon my analysis of the procedure, the effects of brood pits on the morale of Native Life is identical to that of Children's Creches except they appear to provide an additional +1 Morale bonus (including the bugs). The procedure for the visuals controls of the morale bonus starts at 004B3FD0. The procedure for the actual bonuses to morale from these facilities starts at address 00501940. Additionally, it appears as though Children's Creches also give Native Life the same Morale Bonus. However, the bonus from the Children's Creche does not stack with the bonus from a Brood Pit if both exist at the same base.

Offline Yitzi

Re: Nomination thread: New features and bugfixes for Yitzi's patch 3.6
« Reply #4 on: August 11, 2015, 12:24:35 PM »
I am fairly certain that I have figured out where the function for the COMMFREQ Bonus exists. The actual test for the faction Bonus COMMFREQ occurs at address 005B3D36. I am uncertain exactly what occurs at this location. The other feaure I would want nominated is to fix the Morale Bonuses from Children's Creches and Brood Pits while a faction has a negative morale score.

COMMFREQ has already been fixed for 3.5.  But your nomination of fixing the effect of creches has been accepted.  (It's not clear what's even supposed to happen for Brood Pits, AFAIK.)
Based upon my analysis of the procedure, the effects of brood pits on the morale of Native Life is identical to that of Children's Creches except they appear to provide an additional +1 Morale bonus (including the bugs). The procedure for the visuals controls of the morale bonus starts at 004B3FD0. The procedure for the actual bonuses to morale from these facilities starts at address 00501940. Additionally, it appears as though Children's Creches also give Native Life the same Morale Bonus. However, the bonus from the Children's Creche does not stack with the bonus from a Brood Pit if both exist at the same base.

Ok; when I change it, I'll be analyzing it myself.  But some of that simply isn't relevant; creches remove negative morale modifiers, but there's no such thing as negative lifecycle modifiers.

Offline Eadee

Re: Nomination thread: New features and bugfixes for Yitzi's patch 3.6
« Reply #5 on: August 11, 2015, 02:03:36 PM »
Okay, I'm going for the Research-equivalent of "Stockpile Energy". So being able to translate Production into Research points instead of EC.
Maybe called "Focus Research"? I suggested this in another thread already and am willing to provide the Icon for it. Be it the one I made earlier or another one if you like something different.
Disclaimer: No mind worms were harmed in the making of this post.

Offline Yitzi

Re: Nomination thread: New features and bugfixes for Yitzi's patch 3.6
« Reply #6 on: August 11, 2015, 04:41:54 PM »
Okay, I'm going for the Research-equivalent of "Stockpile Energy". So being able to translate Production into Research points instead of EC.
Maybe called "Focus Research"? I suggested this in another thread already and am willing to provide the Icon for it. Be it the one I made earlier or another one if you like something different.

Ok, Focus Research has been nominated.  And that icon looks fine.

Offline vonbach

Re: Nomination thread: New features and bugfixes for Yitzi's patch 3.6
« Reply #7 on: August 11, 2015, 10:08:48 PM »
An auto plant forest button. This would make life so much easier.

Offline Eadee

Re: Nomination thread: New features and bugfixes for Yitzi's patch 3.6
« Reply #8 on: August 11, 2015, 11:33:23 PM »
An auto plant forest button. This would make life so much easier.
isn't it possible to disable all terraform-actions besides planting forest and going full-auto? I thought that should work :o
Disclaimer: No mind worms were harmed in the making of this post.

Offline Yitzi

Re: Nomination thread: New features and bugfixes for Yitzi's patch 3.6
« Reply #9 on: August 12, 2015, 04:44:23 AM »
An auto plant forest button. This would make life so much easier.

Nominated.

Offline Lxndr

Re: Nomination thread: New features and bugfixes for Yitzi's patch 3.6
« Reply #10 on: August 14, 2015, 08:37:27 PM »
a pet peeve of mine:

if I have set a unit to 'fully automate', and it is withdrawn from enemy territory, it stops being fully automated. 
I'd love to see some persistence in automation.

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Re: Nomination thread: New features and bugfixes for Yitzi's patch 3.6
« Reply #11 on: August 15, 2015, 03:37:11 AM »
The MP faction graphics bug needs fixing -not least so sisko's sig will stop shouting.

Offline Eadee

Re: Nomination thread: New features and bugfixes for Yitzi's patch 3.6
« Reply #12 on: August 15, 2015, 01:40:39 PM »
The MP faction graphics bug needs fixing -not least so sisko's sig will stop shouting.
I don't even know what this bug is :o
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Re: Nomination thread: New features and bugfixes for Yitzi's patch 3.6
« Reply #13 on: August 15, 2015, 02:08:32 PM »
The graphics for the wrong factions display when you load your save.  http://alphacentauri2.info/index.php?topic=2531.0

It's actually a scenario bug - but it's MPlayers that mostly encounter it, MP games being set up as, technically, scenarios, and doesn't come up unless you're switching between games in progress, which they do a lot...

Offline Eadee

Re: Nomination thread: New features and bugfixes for Yitzi's patch 3.6
« Reply #14 on: August 15, 2015, 02:56:53 PM »
Oh , I see.

and no wonder I didn't notice it until now, I just startet one PBEM-match so far.
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