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From what I looked into, legally decompiling it isn't an issue. However, resources it might get hazy.
I haven't used github much, pretty indifferent. I liked the idea of launchpad because it also included the ability to track bugs in a more robust way than github. Something I had wanted to have set up for SMAC/X project as well.For example, see here: https://launchpad.net/rivenxRiven X project doesn't have bug tracking but if you look into launchpad vs github there is some discussion about it.Perhaps others have a better idea about which we should use. I thought having repository as well as bug tracking system would be a great way to index bugs as well as start decompiling the code. Actually, as I have been working on a few functions I have found a number of bugs in engine. They will happen under rare circumstances but still exist. For example, there is a set of functions designed to index the text files to speed up reading from them which it does. However, the code has bug that breaks the implementation completely so it never works. I have since corrected this.
I've attached the installer script. It's a very easy scripting language to create the installer.
...- but you deserve a separate organizer badge, if we can think of an image...
Quote from: BUncle on December 08, 2014, 01:56:11 AM...- but you deserve a separate organizer badge, if we can think of an image...Morgan Industries Employee of the Month?
Me too I'll put a Downloads badge on you now - but you deserve a separate organizer badge, if we can think of an image...
As far as I know, you cannot copy right source code. So while it may violate the EULA, I don't think the actual source code will be an issue. However, resources such as icons, images and perhaps text files would fall under this. I did some cursory legal research so I could be wrong.
You've convinced me heh. Github looks like the way to go.
And yes, a big thank you should go to ete for reaching out to me. I had been meaning to rejoin the community and talk about work I've done but always seemed to put it off.
It probably violates the EULA
I think we should stay away from numerals like 2 in case hell freezes over and Firaxis/EA/Take Two come to terms and decide to put out an official sequel to SMAC/X heh.
This is true.Speaking of resources, I'm not sure if I ever mentioned this before my hiatus. I noticed that the linux edition port includes all the video files as MPG as opposed to the proprietary WVE format. With a few minor changes, you can get the windows game to play these if I remember correctly. It also solved the issue where with directx WVE code would mess up and not allowing you to alt-tab after a movie was played.
Lal would work as an organizer, too, maybe less confusingly - but a gold M would be easiest... Need to think on this...
I think we should stay away from numerals like 2 in case hell freezes over and Firaxis/EA/Take Two come to terms and decide to put out an official sequel to SMAC/X heh.As for name, perhaps a poll. I have been referencing it in my own code as: "Alpha Centauri Redux". However, something like "SMAC/X Open", "Open SMAC/X", "Open Alpha Centauri", or "Alpha Centauri Open" would work too.
Quote from: ete on December 08, 2014, 01:51:32 AMIt probably violates the EULAActually, as far as I can tell there is no EULA for the original (non-GOG) version...we'd still need to make sure it fits fair use, though (so nothing that would cut into anyone's business).
Quote from: scient on December 08, 2014, 02:31:30 AMI think we should stay away from numerals like 2 in case hell freezes over and Firaxis/EA/Take Two come to terms and decide to put out an official sequel to SMAC/X heh.Although there's nothing to keep us from eventually coming out with an unofficial sequel to SMAC/X...provided, of course, that we can find the writing and graphics/movies talent to pull off a worthy successor. (And the coding and game-design talent, but those will be somewhat easier since in those fields we're not trying to replicate one of the best games ever made, just a very good one, and I know that I have at least some capability in those fields, which I don't in movie-making/graphics.)
Also, scient, we will want to combine your fixes into my patch...