Author Topic: Nomination thread: New features/bugfixes for Yitzi's patch  (Read 21137 times)

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Offline Yitzi

Re: Nomination thread: New features/bugfixes for Yitzi's patch
« Reply #90 on: June 15, 2015, 02:39:04 PM »
I'd like to ask what would you think about (and how hard would it be to implement) save grouping ?

I'm not really a gamer. If I play, I rely heavily on saving often.
Yet I'm not good with coming up with names, so tend to go with game proposed name whenever I can.

In AC, this is a problem, as with the default name containing only leader's name and year, it gets quite tedious if I want to roll back a few (dozen) turns, as it's hard to tell then if the save came from new strand or the old one.

So, how hard would it be to and something like "Create a new directory" button to the save dialog and making the game remember the last directory it saved to ?


Making it remember the last directory it saved to would probably be doable, and of medium difficulty.  A "create a new directory" button would probably be as close to "completely impossible" as it gets.  Of course, that wouldn't prevent you from creating a new directory in Windows Explorer and using it in SMAC/X.

Quote
PS: also, how many of the fixes described in that scient dump posted a bit over 6 months ago (here) are yet to be implemented in your patch ? That is, is there anything in that dump, that's not fixed by your patch (with either similar or different approach) ?


I actually didn't get to most of those (i.e. the engine fixes for 2.0; 1.0 is already included)...I think starting on that is going to be one of the projects for 3.6.  The only exceptions were #3 (keep Caretakers from building the Ascent), #5 (AI freeing the wrong faction), #8 (attack along road works).  #6 (placing the Nessus Canyon on randomly generated maps) is up to modders, but is off by default because I found that the placing algorithm tends to place the canyon where it just doesn't look right.  #28 has been completely replaced by my change-production-cost expansion.

Offline geojak

Re: Nomination thread: New features/bugfixes for Yitzi's patch
« Reply #91 on: June 18, 2015, 09:18:07 PM »
i would really like to see some AI improvements. Since I play only singleplayer, this makes a huge part of the game for me. maybe see some starting points from kyrubs last patch.

secondly some datalink improvements and expansion would really help me. I need a place ingame to read about all these ingame mechanics. it should be very detailed and correct
for example how fights are calculated with artillery and air and so on. I remember reading somewhere that the Air warfare is bugged in vanilla. Is this fixed? does it match the information given in the datalinks?

where can i find the voting pol?

Offline Buster's Uncle

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Re: Nomination thread: New features/bugfixes for Yitzi's patch
« Reply #92 on: June 18, 2015, 09:23:50 PM »
I'm not sure one's open right now - but while we're in here suggesting, I'd like to remind Yitzi for the future about programmable interlude triggers in scenario creation and more flexibility in how the interludes can be made to display as a distant secondary wish.  scient always thought it should be doable, and several of us GotM team people have wanted this desperately for years.

Offline Yitzi

Re: Nomination thread: New features/bugfixes for Yitzi's patch
« Reply #93 on: June 18, 2015, 10:07:14 PM »
I'm not sure one's open right now - but while we're in here suggesting, I'd like to remind Yitzi for the future about programmable interlude triggers in scenario creation and more flexibility in how the interludes can be made to display as a distant secondary wish.  scient always thought it should be doable, and several of us GotM team people have wanted this desperately for years.

You'd need to list the sort of conditions you want to enable, but it should definitely be doable.  When it opens again, feel free to nominate it and try to talk people into voting for it.

Offline Buster's Uncle

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Re: Nomination thread: New features/bugfixes for Yitzi's patch
« Reply #94 on: June 18, 2015, 11:13:15 PM »
Will do, sir. ;b;

I may need to do a little reading of some old stuff -not all here at AC2- to make sure I'm fresh on the details.


-Also, you know about the faction graphics bug in MP/scenarios.  I suspect -with my impressive powers of knowing mysterious stuff- sisko feels strongly about that one...

Offline Yitzi

Re: Nomination thread: New features/bugfixes for Yitzi's patch
« Reply #95 on: June 18, 2015, 11:40:22 PM »
-Also, you know about the faction graphics bug in MP/scenarios.  I suspect -with my impressive powers of knowing mysterious stuff- sisko feels strongly about that one...

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* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
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24 (7%)
XP Compatibility patch
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9 (2%)
Gog version for Windows
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103 (32%)
Scient (unofficial) patch
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40 (12%)
Kyrub's latest patch
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14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
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3 (0%)
AC for Linux
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6 (1%)
Gog version for Mac
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10 (3%)
No patch
-=-
16 (5%)
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